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Invisible areas until walked on


nikoligrim

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I'm making a housing mod with GECK and I've come across a problem I can't figure out. When I test it out in Fallout, an irregular chunk area of the items I've added are invisible until I walk onto them, then they turn visible and the area I just left turns invisible. Everything I'm using is vanilla with no dependencies. This happens whether my character starts in that cell or starts from another cell. It's not a buffer issue. It seems as if I'm crossing cells even though it is an interior without doors. Any ideas would be apprecieted.
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I don't know what you did, but it gave me an idea for a really good mod.

 

 

It sounds like you forgot to set something in GECK... I see you have computers and everything in there already; a tip, build and test the bare room first. It'll give you a hint on where the problem is coming from.

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Sounds like you duplicated an existing cell. Go to View -> Hide/Show and tick all the boxes. Probably a portal/room marker left over from the original.

 

 

Unfortunately, no that is not the problem, it's the origional cell.

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I had the same problem in that... food factory in Arlington, a certain space of it was invisible unless I walked into it and had the camera be from that cells point of view, I figured it was some sort of strange vanilla bug since I haven't touched that factory in GECK, nor have any mods that touches it. And I've only seen it happen there that one time.
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