ub3rman123 Posted September 12, 2010 Share Posted September 12, 2010 I'm making collision for an object. THis is the process I make it with. 1. Make a lower poly version of the thing.2. Merge together the sections I intend to make up the collision mesh (Pillars, roof, etc.)3. Set the DrawType on the collision part to Bounds, then set DrawExtra to Polyheder and Wire.4. Go to Logic, then click Bounds, and select StaticTrianglemesh. Then when I try to export it, it tells me Python Script Error; Check Console, then Float Division Error. In the console it says 'ZeroDivisionError: float division'. THis only happens when I set the drawtype to bounds, but that's crucial to making it collision. Anyone know what's causing this? Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 12, 2010 Author Share Posted September 12, 2010 I'll attach the file here, in case anyone wants to look at it to see what I did wrong. It's in .blend format, and won't export to .nif. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 12, 2010 Share Posted September 12, 2010 I got this once didnt know what it was so I just reinstalled oython and pyfii and that fixed it Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 12, 2010 Author Share Posted September 12, 2010 Yeah, it seems to have gone away now that I reinstalled Blender. Except now Blender seems to only export collision as static. Link to comment Share on other sites More sharing options...
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