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Posted

I'm making collision for an object. THis is the process I make it with.

 

1. Make a lower poly version of the thing.

2. Merge together the sections I intend to make up the collision mesh (Pillars, roof, etc.)

3. Set the DrawType on the collision part to Bounds, then set DrawExtra to Polyheder and Wire.

4. Go to Logic, then click Bounds, and select StaticTrianglemesh.

 

Then when I try to export it, it tells me Python Script Error; Check Console, then Float Division Error. In the console it says 'ZeroDivisionError: float division'.

 

THis only happens when I set the drawtype to bounds, but that's crucial to making it collision. Anyone know what's causing this?

Posted

I'll attach the file here, in case anyone wants to look at it to see what I did wrong. It's in .blend format, and won't export to .nif.

 

Posted
Yeah, it seems to have gone away now that I reinstalled Blender. Except now Blender seems to only export collision as static.

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