fo3b Posted September 12, 2010 Share Posted September 12, 2010 I have the following list of mods installed (see below). The game runs perfect, but crashes when leveling up. I get to assign perks and points, but when I click done, it freezes and I have to end the task. If I save before leveling up, I can try it a few times, and it will usually let me finish after 3-5 times.The load order comes from FOMM, and checking for conflicts reveals nothing. :nuke: Thanks for any help! :nuke: These are my mods in their current load order: Fallout3.esmLings.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmLingsDLC.esmProject Beauty.esmAll Your Bananas.esmMart's Mutant Mod.esmXepha's Dynamic Weather.esmStreetLights.esmDCInteriors_ComboEdition.esmSydney Follower.espARC - Assembled Robotic Companions.espPointRadio.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espStreetLights - Wasteland.espGalaxyNewsRadio100[M].espHelmetLight.espLookoutRadio.espRadioTenpenny.espRandomExtraTraps.espCONELRAD 640-1240.espMegatonContracts.espMegatonHealingMod.espMegatonOutdoorShower03.espMegatonRing.espHouseholdWaterPurifier.espBlackWolf Backpack.espBM05MassRelayFTQuest.espBM05MassRelayFTQuestEXT02.espBlackWolf Backpack - Vendor Script Replenish.espMoreMapMarkers.espBetter_Bloodpack_.espMTC Wasteland Travellers.espMy_Megaton_House.espMZ-Weak-EbonTek.espMTC Wasteland Travellers (Optional)- Crowded Cities.espNamed Wasteland.espDCInteriors_DLC_Collectables.espMegaton Park.espMegaton Walkway.espToasty's Rooved Megaton, Holey Light.espVaultTechLocators.espMovinOnUp3.0.espImmersiveHealth.espItem Descriptions Img.espMart's Mutant Mod.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - Linged.espRobotRadio.espSP Auto Health Regen.espMegaton Closes.espNightvisionGoggles(Powered).espmegalight.espXepha's Dynamic Weather - Main.espSydney Follower - Load Order Fix.espJHBSydneyUpdate.espKORsUnderwaterHome.espKORsVaultHome.espMMH_Even_More_Storage.espMMHB_Bar.espBM12PungaGardenFree.espBM06AppleTreeQuest.esp Total active plugins: 72Total plugins: 93 Link to comment Share on other sites More sharing options...
niccolo Posted September 13, 2010 Share Posted September 13, 2010 Okay, that's really odd. I can't see any immediate problems with your load order, although you do appear to have lots of changes happening... have you tried making a merged patch through FO3Edit? I find that generally helps iron out several wrinkles. Other than that, it could be the levelled lists that get borked when you go up a level. Perhaps something's not adding to them right. I mightr be mistaken, but I'm pretty sure there's a way of setting it so that your console dumps to a text file which you can then read after the game crashes... that might just tell you what's going on. Link to comment Share on other sites More sharing options...
bethjunkie Posted September 13, 2010 Share Posted September 13, 2010 It might be MMM6.0. There have been some reports of level-up freezes with it from a script attached to some items. You might have to downgrade to MMM 5.0 until it can be updated. I had to downgrade my install a week ago. Mart will fix it when he comes back from his trip. We just have to be patient. Link to comment Share on other sites More sharing options...
fo3b Posted September 14, 2010 Author Share Posted September 14, 2010 It might be MMM6.0. There have been some reports of level-up freezes with it from a script attached to some items. You might have to downgrade to MMM 5.0 until it can be updated. I had to downgrade my install a week ago. Mart will fix it when he comes back from his trip. We just have to be patient. I'll try that out a put it here for anyone else who has this problem.@niccolo, can you explain/post a link on how to do that?Thanks Link to comment Share on other sites More sharing options...
niccolo Posted September 16, 2010 Share Posted September 16, 2010 A merged patch is pretty simple to make, all you need is FO3Edit. (It's on the Nexus somewhere... I forget where, but in the FO3 section) You install it (following the instructions, naturally) and then run it; A screen pops up and a box with a list of all your mods appears. Hit OK and it goes through your mods, checking every one of them against the others for any errors. A note: if you have any problems (ESMs loading late, a secondary file loading before a main, and also some of the more popular mods being in the wrong order) the program stops and spits out an error, telling you what to fix. Keep running that until it gets all the way to the end; all your mods appear on the left. Right click on the left side, select "Create merged patch" and wait for it to absorb all your mods; this normally takes under a minute. Then hit [CTRL]+ to save it. Always load the merged patch last after every mod that's merged into it and don't forget to tick it in FOMM. Link to comment Share on other sites More sharing options...
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