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Help with Mod Intercompatibility


fo3b

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I have the following list of mods installed (see below). The game runs perfect, but crashes when leveling up. I get to assign perks and points, but when I click done, it freezes and I have to end the task. If I save before leveling up, I can try it a few times, and it will usually let me finish after 3-5 times.

The load order comes from FOMM, and checking for conflicts reveals nothing.

 

:nuke: Thanks for any help! :nuke:

 

These are my mods in their current load order:

 

Fallout3.esm

Lings.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

LingsDLC.esm

Project Beauty.esm

All Your Bananas.esm

Mart's Mutant Mod.esm

Xepha's Dynamic Weather.esm

StreetLights.esm

DCInteriors_ComboEdition.esm

Sydney Follower.esp

ARC - Assembled Robotic Companions.esp

PointRadio.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

StreetLights - Wasteland.esp

GalaxyNewsRadio100[M].esp

HelmetLight.esp

LookoutRadio.esp

RadioTenpenny.esp

RandomExtraTraps.esp

CONELRAD 640-1240.esp

MegatonContracts.esp

MegatonHealingMod.esp

MegatonOutdoorShower03.esp

MegatonRing.esp

HouseholdWaterPurifier.esp

BlackWolf Backpack.esp

BM05MassRelayFTQuest.esp

BM05MassRelayFTQuestEXT02.esp

BlackWolf Backpack - Vendor Script Replenish.esp

MoreMapMarkers.esp

Better_Bloodpack_.esp

MTC Wasteland Travellers.esp

My_Megaton_House.esp

MZ-Weak-EbonTek.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

Named Wasteland.esp

DCInteriors_DLC_Collectables.esp

Megaton Park.esp

Megaton Walkway.esp

Toasty's Rooved Megaton, Holey Light.esp

VaultTechLocators.esp

MovinOnUp3.0.esp

ImmersiveHealth.esp

Item Descriptions Img.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - Linged.esp

RobotRadio.esp

SP Auto Health Regen.esp

Megaton Closes.esp

NightvisionGoggles(Powered).esp

megalight.esp

Xepha's Dynamic Weather - Main.esp

Sydney Follower - Load Order Fix.esp

JHBSydneyUpdate.esp

KORsUnderwaterHome.esp

KORsVaultHome.esp

MMH_Even_More_Storage.esp

MMHB_Bar.esp

BM12PungaGardenFree.esp

BM06AppleTreeQuest.esp

 

Total active plugins: 72

Total plugins: 93

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Okay, that's really odd.

 

I can't see any immediate problems with your load order, although you do appear to have lots of changes happening... have you tried making a merged patch through FO3Edit? I find that generally helps iron out several wrinkles.

 

Other than that, it could be the levelled lists that get borked when you go up a level. Perhaps something's not adding to them right.

I mightr be mistaken, but I'm pretty sure there's a way of setting it so that your console dumps to a text file which you can then read after the game crashes... that might just tell you what's going on.

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It might be MMM6.0. There have been some reports of level-up freezes with it from a script attached to some items. You might have to downgrade to MMM 5.0 until it can be updated. I had to downgrade my install a week ago. Mart will fix it when he comes back from his trip. We just have to be patient.
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It might be MMM6.0. There have been some reports of level-up freezes with it from a script attached to some items. You might have to downgrade to MMM 5.0 until it can be updated. I had to downgrade my install a week ago. Mart will fix it when he comes back from his trip. We just have to be patient.

 

I'll try that out a put it here for anyone else who has this problem.

@niccolo, can you explain/post a link on how to do that?

Thanks

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A merged patch is pretty simple to make, all you need is FO3Edit. (It's on the Nexus somewhere... I forget where, but in the FO3 section)

 

You install it (following the instructions, naturally) and then run it; A screen pops up and a box with a list of all your mods appears. Hit OK and it goes through your mods, checking every one of them against the others for any errors.

 

A note: if you have any problems (ESMs loading late, a secondary file loading before a main, and also some of the more popular mods being in the wrong order) the program stops and spits out an error, telling you what to fix.

 

Keep running that until it gets all the way to the end; all your mods appear on the left. Right click on the left side, select "Create merged patch" and wait for it to absorb all your mods; this normally takes under a minute. Then hit [CTRL]+ to save it.

 

Always load the merged patch last after every mod that's merged into it and don't forget to tick it in FOMM.

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