lagtime999 Posted September 13, 2010 Share Posted September 13, 2010 how do i open the .bsa folders to install mods? Link to comment Share on other sites More sharing options...
DavidBudreck Posted September 13, 2010 Share Posted September 13, 2010 You don't need to; you should leave them like they are. Make sure they have exactly the same name as the mods they go with. Theoretically BSA Files are supposed to become active when an ".esp" of exactly the same name is activated, but that does not always seem to be the case. You can manually "Register" your .bas files by editing the Oblivion.ini file located in your Oblivion Saved Games folder. Put it at the end of the line that starts with "SArchiveList=Oblivion - Meshes.bsa," add a comma to the end, then add mmm.bsa So, it would look like this: SArchiveList=Oblivion - Meshes.bsa, <a whole bunch of files>.bsa, mmm.bsa (or FraNewItems.bas, or whatever.bsa) You can string them together separated by commas. All of your .bas files should be registered If you want to see them in the CS, you need to do the same in the ConstructionSet.ini file. Link to comment Share on other sites More sharing options...
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