BINGDAKING Posted December 16, 2014 Posted December 16, 2014 Hey everyone! I have just recently started to get into modding, and I am currently designing a house mod. I would like to include a "greenhouse" room in the house where I can use interactive planters to grow plants found around the Mojave. My only problem is that I have no idea how I would go about adding this in with the GECK. Does anyone know how I could do this? As long as I have planters that I can interact with to grow plants then I would be happy. Any and all help will be greatly appreciated! -Bing
Jokerine Posted December 17, 2014 Posted December 17, 2014 I could imagine a way to get it to work, but it would be sort of tricky. You could have an activator (like a bucket with some dirt in it or something) that would be the planter and a static version of it in the same position that would be initially disabled, and the fully grown plant (a harvestable like the vanilla ones) that would be initially disabled as well. Then make it so the bucket only be activated if the player has the "seed" in question (the item you'd like to plant). So the player would activate the bucket and the seed would be removed. Then you could make a timer that, after a couple of days, would enable the plant harvestable from before, disable the bucket activator and enable the static bucket instead (so the player doesn't break it by activating the bucket by accident when the plant is grown). When you activate the plant harvestable, it yields the fruit or whatever, disables itself and the static bucket, and enables the bucket activator, so you can plant something again. I am not an expert but that's the way I'd go about it. Of course this would mean you'd need to find some plant meshes for all of the stuff you'd like to harvest. It would be doable but a bit messy. There's this tutorial you could check, and perhaps it would be possible to make it happen after a week as passed instead of a day, unless you want to explain it away with some super vitamins or something, hahaha :laugh:
BINGDAKING Posted December 17, 2014 Author Posted December 17, 2014 Thank you for the quick reply Jokerine! I understand what you are saying but this'll still be a challenge for me, considering I just really started getting into modding. I look forward to learning how exactly to do this though. I'll try and go your route with the bucket activator. Thank you for suggesting the tutorial, I'll be sure to look into it. I don't know if you have seen the "Underground Hideout New Vegas V4-4" mod by Danthegeek but he accomplished what I am seeking very nicely. I may try to get in touch with him for some pointers as well. This is the link to the mod in question if you would like to see it: http://www.nexusmods.com/newvegas/mods/37884/?
senterpat Posted December 18, 2014 Posted December 18, 2014 (edited) You can use my mod CAM -Chems Alcohol and Meds as a resource, it includes options to plant any vanilla plant, you can remove the drugs from the script easy enough. Anything to do them includes the term "planter" so just put that into the search field. Edited December 18, 2014 by senterpat
Ladez Posted December 18, 2014 Posted December 18, 2014 Try to open up Underground Hideout in the GECK and take a look at the scripts that power the growing room. This is how you learn to do most things, really. By studying the greats that have come before you. :)
BINGDAKING Posted December 18, 2014 Author Posted December 18, 2014 Wow I never thought of that Ladez! Seems like a great idea though. If I run into a dead end there, I'll look at your mod senterpat! Thank you for all the help :smile:
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