Nightwolfhunter Posted September 14, 2010 Share Posted September 14, 2010 I use OBMM as one of my mod managers, and every mod thus far has given me no real problem with creating one. HOWEVER, i have found a mod i want to use that I can't use as is, as the OMOD can't be created. Castle Wolfspike is in an odd configuration that requires an omod script for OBMM to read it correctly. Can someone guide me to a script or provide one to me? thanks. Link to comment Share on other sites More sharing options...
Hickory Posted September 14, 2010 Share Posted September 14, 2010 Castle Wolfspike does not need a script. It just needs a bit of preparation. Create a new folder on your desktop, and call it what you like. Now open the Castle Wolfspike archive (I'm assuming you have v2), and drag Castle Wolfspike2.bsa, Castle Wolfspike2.esp, the 'textures' folder, the 'meshes' folder and the 'DistantLOD' folder over to your newly created folder. Now when you create your OMOD, point OBMM to your new folder. Done. Link to comment Share on other sites More sharing options...
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