CobraSA Posted September 15, 2010 Share Posted September 15, 2010 I would like to complete every single oblivion quest however after getting a bit deeper into this game I noticed some quests may be missable. Example1: for your first quest for the mage guild you must find the fingers of the mountain book http://www.uesp.net/wiki/Oblivion:Fingers_of_the_Mountain there are two options, give the book to Teekeeus or Earanabut you can get the additional quest for the Finger of the Mountain spell only if you give the book to Earana first and then get her notes (then you can steal it to her and give it to Teekeeus). Example2: the NPC S'Razirr seems to be needed for the quest "Nothing You Can Possess" but he can be randomly killed for pickpocketing.... =/ So here's my question:Is there a guide for missable quests and how to not miss a single quest? TIA Link to comment Share on other sites More sharing options...
CobraSA Posted September 15, 2010 Author Share Posted September 15, 2010 please help can you confirm that if S'razirr is killed for pickpocketing, then the quest "Nothing You Can Possess" will be blocked?http://www.uesp.net/wiki/Oblivion:Nothing_You_Can_Possess one step of the quest is:Stage 40: I met a Khajiit named S'razirr in the wilderness near Malada. or is he going to be revived for the quest? Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 15, 2010 Share Posted September 15, 2010 S'razirr is optional. It's just a guy you can persuade to help you. I did the quest without any help from him. It's like that Khajiit who helps you kill Ciirta in SI. Interesting, but not necessary. Link to comment Share on other sites More sharing options...
schijnn Posted September 16, 2010 Share Posted September 16, 2010 I would like to complete every single oblivion quest however after getting a bit deeper into this game I noticed some quests may be missable. Example1: for your first quest for the mage guild you must find the fingers of the mountain book http://www.uesp.net/...of_the_Mountain there are two options, give the book to Teekeeus or Earanabut you can get the additional quest for the Finger of the Mountain spell only if you give the book to Earana first and then get her notes (then you can steal it to her and give it to Teekeeus). Example2: the NPC S'Razirr seems to be needed for the quest "Nothing You Can Possess" but he can be randomly killed for pickpocketing.... =/ So here's my question:Is there a guide for missable quests and how to not miss a single quest? TIA Actually, the two parts of the Fingers of the Mountain quest can be done in either order, i.e. you can give the book to Earana or Teekeeus first. I can confirm this, as I've done it both ways. If you give the book to Teekeeus first, then talk to Earana, she asks you to steal it back for her, just like Teekeeus does if you give it to Earana first.Also, the only NPC related to the quest 'Nothing You Can Possess' whose death screws up the quest is Umbacano. None of the others are actually necessary. In fact, I usually kill them beforehand.Oblivion is very good about making it hard to permanently fail quests, or be unable to start them. Link to comment Share on other sites More sharing options...
CobraSA Posted September 23, 2010 Author Share Posted September 23, 2010 Oblivion is very good about making it hard to permanently fail quests, or be unable to start them.hard but not impossible :( that's why I wish there was a guide to tell me how to not make permanent quest breaking mistakes. Link to comment Share on other sites More sharing options...
schijnn Posted September 23, 2010 Share Posted September 23, 2010 Oblivion is very good about making it hard to permanently fail quests, or be unable to start them.hard but not impossible :( that's why I wish there was a guide to tell me how to not make permanent quest breaking mistakes. Well, generally, the only way to make permanent, quest-breaking mistakes is to throw away quest items (which you usually can't do), or kill quest-related NPCs (who are usually marked essential, and therefore unkillable).However, uesp.net has full details on every quest, including what causes them to break. (Hopefully linking to the wiki is allowed here. >.> ) Link to comment Share on other sites More sharing options...
Ferryt Posted September 23, 2010 Share Posted September 23, 2010 I've never seen such a guide. As a result, I started working on a guide to compile a list of breakable quests (and, yes, there are quite a few, using the term "quest" to include such things as getting training, too -- basically anything important you can acquire or do in the game). I put it on the back-burner when some real-life personal issues came up and never revived my interest in finishing it. If there's enough interest within the community, here, I might consider reviving that project. There are some quests which are mutually exclusive. If you do one then you can't do the other. There are quests that if you do them in the wrong order will glitch out. There are quests that, for various reasons, can't be done at the same time, or which will cause problems with one or the other, or perhaps threaten your status in a guild, if you do. It's remarkably easy to kill an NPC who is needed for something later on, because not all those NPCs are marked as "essential". Indeed, some, like the Countess of Leyawiin, are essential until some point in the game, and then they are flagged "unessential", but may still be vital for completing a different quest (and she can easily meet with an untimely end just because she leaves Leyawiin to visit Chorrol on a regular schedule). It's a complex, dynamic web that Bethesda has spun, here, with sometimes unexpected interactions over which the player has no control, and then the console may be your only hope to advancing a broken quest. Link to comment Share on other sites More sharing options...
CobraSA Posted September 23, 2010 Author Share Posted September 23, 2010 I've never seen such a guide. As a result, I started working on a guide to compile a list of breakable quests (and, yes, there are quite a few, using the term "quest" to include such things as getting training, too -- basically anything important you can acquire or do in the game). I put it on the back-burner when some real-life personal issues came up and never revived my interest in finishing it. If there's enough interest within the community, here, I might consider reviving that project. There are some quests which are mutually exclusive. If you do one then you can't do the other. There are quests that if you do them in the wrong order will glitch out. There are quests that, for various reasons, can't be done at the same time, or which will cause problems with one or the other, or perhaps threaten your status in a guild, if you do. It's remarkably easy to kill an NPC who is needed for something later on, because not all those NPCs are marked as "essential". Indeed, some, like the Countess of Leyawiin, are essential until some point in the game, and then they are flagged "unessential", but may still be vital for completing a different quest (and she can easily meet with an untimely end just because she leaves Leyawiin to visit Chorrol on a regular schedule). It's a complex, dynamic web that Bethesda has spun, here, with sometimes unexpected interactions over which the player has no control, and then the console may be your only hope to advancing a broken quest.hi, Thank you for sharing some of your knowledge. Hopefully you can find the motivation to finish that guide. if you're a regular members of gamefaqs you probably know it's the best place to post such guide. I am pretty sure it will be a very popular guide like all "missable" guides are. How advanced are you on that guide approximatively in %. Also posting unfinished guides at gamefaqs is allowed and you can update it whenever you want. Link to comment Share on other sites More sharing options...
Ferryt Posted September 24, 2010 Share Posted September 24, 2010 It's sort of hard to estimate a % complete on a project like this. I have a notebook with scribbled notes about all the quests, using the wiki for much of my information, but you can't completely trust the wiki to be absolutely complete or accurate, either. Some things really need to be tested, especially glitches that may or may not be repeatable at will. There will be some delving into the CS to examine some things, as well. The biggest part of this project, at least the most tedious and time-consuming, is following how various quest lines might interact. As just one example, many people may know that the Countess Alessia Caro of Leyawiin visits her mother, the Countess Arriana Valga, in Chorrol, leaving for that city on the 15th of every month. At least the sneaky types who actually case out people will have discovered this. That trip can interfere with the Sanguine shrine quest if a certain point in the game is reached and she happens to get killed in-route afterward. Indeed, there's a bug in the original script that can make that trip glitch out her entire schedule making the Sanguine quest impossible to complete even if she's still alive. It's been fixed by the Unofficial Oblivion patch, but not everyone uses that, so this becomes a factor in determining whether or not to classify the Sanguine quest as "potentially endangered". Even with the script corrected, there's still the issue that you might have mods installed that make travel more dangerous, virtually dooming you to never being able to complete the entire Daedric shrine quest line, just because she gets killed before you get a chance to start it. It's little things like this that make a comprehensive guide of this nature complex enough to require some serious thought and perseverance. Again, if enough people would be interested in this I might just try to set aside some time to work on it, again. Pressed for a % complete I might say roughly 25% because I refuse to release anything in less than a finished, polished format. A guide like this one, especially, isn't "complete" until you've unraveled all the potential conflicts and complications and I don't want someone following my advice only to get burned later on because I hadn't, at the point of release, included information about a something that would invalidate what I had written, before. Link to comment Share on other sites More sharing options...
CobraSA Posted October 16, 2010 Author Share Posted October 16, 2010 Something you could add yo your guide: Finger of the mountain quest. If you give the book to Earana you get 1 fame point, you can get another fame point by stealing the book and giving it to Teekeeus, but only at the condition you don't tell Teekeeus you gave it to Earana in the first place. You won't get a second fame point if you admit you gave the book to Earana, then you loose a fame point permanently. BTW for such a large and complex game you can never make a 100% missable guide, you can only tend toward it, but starting it will be a good way to get attention and feedback from other players who may correct your mistakes and contribute to your guide. Do submit your incomplete guide to gamefaqs, that's the best way to progress with it. Link to comment Share on other sites More sharing options...
Recommended Posts