subtledoctor Posted December 19, 2014 Share Posted December 19, 2014 (edited) Seems kinda stupid to be skilled in "guns" (every kind of gun?) or "energy weapons" (and remind me again which category the gauss rifle is in, being an energy-based weapon that fires a physical projectile... which, when it comes down to it, is precisely what firearms do.) Seems to me a more sensible distribution would be: 1) Pistols, including energy pistols and SMGs2) Rifles, including energy rifles, shotguns, and light machine guns3) Big Guns, including minigun, SMMG, K9000, flamer, incinerator, tesla cannon, gatling laser, and plasma caster. Missile launchers and grenade launchers should probably go under explosives. Of course without a Big Guns skill there's one missing... I suppose you could combine unarmed and melee (you really trying to tell me all those fists and gauntlets don't count at melee weapons?) and free up a skill that way. I don't have the skills to do this... would it be difficult? Edited December 19, 2014 by subtledoctor Link to comment Share on other sites More sharing options...
Ladez Posted December 19, 2014 Share Posted December 19, 2014 It would be impossible. Skills are hardcoded; no new ones can be added and the effects of the existing ones can not be changed. And I don't agree with your assessment that being proficient with conventional pistols translates into proficiency with energy based pistols. If we ignore for a second the obvious scientific impossibilities of the energy weapons in Fallout and focus instead on how such weapons would function in real life, your training with pistols would probably be close to useless if you attempted to use a laser pistol. There's no recoil, for one thing, and real laser weapons would likely operate by firing in continuous pulses, not in "shots", so the weapon would have to be focused on the target for the duration of the attack for maximum effect. There's some interesting reading about it here. So in conclusion, I think a separation of guns and energy weapons is very fitting, even though the energy weapons seen in Fallout has more in common with guns than any real hypothesized laser weaponry. Link to comment Share on other sites More sharing options...
Danny159 Posted December 19, 2014 Share Posted December 19, 2014 It would be impossible. Skills are hardcoded; no new ones can be added and the effects of the existing ones can not be changed. And I don't agree with your assessment that being proficient with conventional pistols translates into proficiency with energy based pistols. If we ignore for a second the obvious scientific impossibilities of the energy weapons in Fallout and focus instead on how such weapons would function in real life, your training with pistols would probably be close to useless if you attempted to use a laser pistol. There's no recoil, for one thing, and real laser weapons would likely operate by firing in continuous pulses, not in "shots", so the weapon would have to be focused on the target for the duration of the attack for maximum effect. There's some interesting reading about it here. So in conclusion, I think a separation of guns and energy weapons is very fitting, even though the energy weapons seen in Fallout has more in common with guns than any real hypothesized laser weaponry. Lasers would be a continuous stream but plasma weaponry would be hot globs of plasma which would be a bit more like bullets again... ^^ Link to comment Share on other sites More sharing options...
Ladez Posted December 19, 2014 Share Posted December 19, 2014 The plasma would have mass that would have to be accelerated, so yes there would be recoil on those. But if I remember correctly, most of the energy weapons in the game use focused energy like lasers. Link to comment Share on other sites More sharing options...
Danny159 Posted December 19, 2014 Share Posted December 19, 2014 (edited) Gauss rifles are a combo as well ^^ Edited December 19, 2014 by Danny159 Link to comment Share on other sites More sharing options...
Ladez Posted December 19, 2014 Share Posted December 19, 2014 True, the gauss rifle is closer to conventional guns than energy weapons actually. I do think it would be more fitting to have it affected by guns. Like guns, it fires a projectile, the only difference is the source of energy. Guns use tiny explosions to propel projectiles forwards, the gauss rifle use magnetism, there's not much of a difference. The points I made in the first post are really only applicable to weapons that fire focused energy beams, which make up a sizable portion of energy weapons in the game. I didn't adress plasma or gauss. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 20, 2014 Share Posted December 20, 2014 Lasers would be a continuous stream but plasma weaponry would be hot globs of plasma which would be a bit more like bullets again... ^^ Gauss rifles are a combo as well ^^ Huh, what's up with the lawyer ball? Ladez didn't say all energy weapons are the same, rather he's explaining there are significant differences between a conventional pistol and a laser pistol, suggesting a different or modified skillset. For example he mentioned kick, and there are other aspects to consider (leading your target, windage etc). Link to comment Share on other sites More sharing options...
Ladez Posted December 20, 2014 Share Posted December 20, 2014 Oh well, I played a little lawyer ball with the OP myself, it's really no biggie. :) But to get back to the point, there's unfortunately no way to modify skills in this way. I really wish there were though, I think we all have our own idea of what the ideal selection of skills would be. Link to comment Share on other sites More sharing options...
subtledoctor Posted January 6, 2015 Author Share Posted January 6, 2015 But... rather than changing skills, wouldn't it be possible to change each weapon to be affected by a different skill? Of course it would be very confusing if you couldn't also change the *names* of the skills to reflect the new values. And it wouldn't play nice with weapon mods, unless they checked for the presence of this one. And it still leaves the problem of the missing Big Guns skill... Ah, too bad, a man can dream. Link to comment Share on other sites More sharing options...
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