FatalxSyn Posted December 20, 2014 Share Posted December 20, 2014 (edited) Alright, so there is clearly something I'm not doing right. I made a home that I am satisfied with, set it as a NoReset Zone, set it as a player owned faction, added Navmesh, a bed that a child can use, a dresser a child can use, and still am unable to get this spell to work with it. No matter what I try it always says, "This is not one of your homes.." So, what else do I do to make the game register that this home is in fact a player owned home? Thanks. Edit: Found the solution after browsing through many pages on google. @_@ Posted by TMPhoenix. SUMMARY=======This document is intented for home builders who which to make their customhome compatible with the adoption system. If you make the required additionsto your home, the scripting in my mod will take their of the rest.REQUIRED CHANGES================To make a home compatible with the Hearthfire (HF) adoption system (and myextension to it) a custom home needs to be set up in a similar fashion as thevanilla homes and the Hearthfire homes. Some minor additions are required toallow my quests and scripting to pick items dynamically. To get an idea of whatsome of the changes require you can peek at the Hearthfire homes in theCreation Kit (CK). The changes will allow the children and the Dragonbornsspouse to use the home like they would one of the vanilla homes.To make the home compatible your mod needs to have HF as a master, since someof the items and keywords come from that mod.You do NOT need to add my mod as a master, so you can probably get away withmaking just one version of a home.Your home needs:FOR THE KIDS:- You need to create an interior location for the house; It needs to have theLocTypePlayerHouse keyword. Add LocTypeDwelling" and LocTypeHouse forgood measure as well.- Add a map marker (not strictly needed, but still very useful)- You need an exterior location as a parent to the interior location with theBYOH_LocTypeHomestead keyword (preferred) or an exterior with the LocTypeCitykeyword. The latter is not recommended as this would make it difficult todetect whether you are living in a vanilla home or in a custom home. Also addthe LocTypeHabitation keyword.- You need at least one doll play idle marker with theBYOHAdoption_ChildPlayDoll keyword. You can add more than one. Those will beused during sandboxing. The additional markers don't need the keyword.- A practice dummy with the BYOH_ChildDummy needs to be in place as well. Again,you can add more than one, but one will be the preferred dummy. This willbe used for sparring with wooden swords or daggers.- You need to add at least one child chest with the BYOH_ChildChest keyword.- You need a dining table with the BYOH_ChildDiningTable keyword.- In your exterior location you need to add at least one marker with theBYOH_ChildSandboxOutside keyword. Adding more than one means the game canchoose a location dynamically whenever you move the family there or you adoptanother child.- Add some interaction markers near the sandbox markers to allow the kids toactually do stuff, like play instruments, sit on the floor or a chair etc.- Front Door in the Exterior should have loc ref: BYOHFrontDoor- Add at least 2 child beds preferably 6, so all kids can sleep.You can either mark the beds themselves with the BYOH_ChildBed Keyword orplace an XMarker near each of the beds with the BYOH_ChildBed Keyword if youneed more control. These are used to locate the child beds. The packages lookin a radius of about 100 (An adult nord male is about 128 tall).You could add more beds, but the system will only use up to 6, chosenrandomly each time you adopt a child or move your family. Be sure to use bedsset up for children so they can actually use them and don't start growinglike they do when they play an animation that was set up for adult NPCs.You need to place as widely spaced as possible. In the Hearthfire DLC houses& Proudspire the beds are scaled to 0.85. If the beds are too close togetherkids might sleep in the wrong bed and this could push other children out oftheir own beds. A symptom of this is children just standing around eventhough there's a free bed elsewhere. If this happens you may need to tweakthe bed positions or the move the markers a bit so there is no overlap.- Make each of the child beds owned by the BYOHChildAdoptionOwned faction.- In the home, set up at least one marker with the BYOH_ChildSandboxHomekeyword. The adoption script supports up to 4, but you could add more and haveit choose up to 4 dynamically (when moving/adopting).- In the children's bedroom add a marker with the BYOH_ChildSandboxRoom keyword.This allows the game to locate their room for playing or when they are angrywith you and "won't speak to you ever again" (apparently forever lasts a day).- Add at least two sweep idle markers with the BYOH_ChildPatrolChores keyword.You can make them sweep multiple areas by linking some more sweep idle markersto the ones with the BYOH_ChildPatrolChores keyword. Use sweep idles withpatrol data times of between 15-20 (to give an idea of how many Proudspireuses 11, Breezehome uses 3). Set them up link reffed in a circle. You couldalso add another set of sweep patrol markers near the ones you placed toallow adults (followers/spouse) to sweep along with the kids.- Add EXACTLY 2 markers with the BYOH_ChildSceneMarker keyword near each other.These are used to place the kids when they start arguing or when they want togreet you. They need to be inside! Place them near the entrance. For examplein the Hearthfire homes they are placed just inside the main hall in front ofthe dining table.- You can add a marker with the BYOHAdoption_PetDoorMarker to the the main doorin the exterior.- Add a few x heading markers with the WIHideandSeek keyword outside. These areused for playing hide and seek.- Add various interaction markers and furniture within range of the sandboxmarkers so the kids can actually do things; Think of:"Child lay on floor marker", "Child Play Dirt" and "Child sit on knees"They don't need any special keywords. You can also use "Play Drum marker","Play Flute Marker" and "Play Lute Marker". Make each marker in the case ofinstrument playing into Ownership FactionBYOHRelationshipAdoptionChildOwnedFaction, they will play the instruments butmake no noise in the same way they do in Proudspire Manor.FOR THE SPOUSE:- A double bed with the SpouseBedKeyword keyword owned by the PlayerBedFactionThis will be the preferred marital bed. If you don't do this the spouse shouldstill sleep, but they will pick any bed within the home.- An XMarker with the LocationCenterMarker keyword. To this marker link the bedwith the SpouseBedKeyword above. This is needed for the scripting to find thepreferred bed. The marker itself is used by the spouse to locate the house.It is also a sandbox location so place it where there are several useablefurniture items/activity markers nearby for maximum effect.TESTING YOUR CHANGES====================My mod works by using a "Bless Home" spell to determine whether or not a home issuitable for family life. This spell runs a script that should tell you whetheror not your home as all required elements in place. If not you will be notifiedthat the home is not suitable and you can check your papyrus log for messagesabout the missing requirements, including optional ones.SPECIAL THANKS==============Special thanks go out to:- gentester, for helping me out by not only providing me with the testinggrounds to test out this mod in an actual custom home, but also for being awilling test subject for the earlier versions of this mod.- NooBzPoWaH for helping me with the French translations.- Groovtama for helping me with the German translations.- incata for helping me with the Spanish translations.- Torllay for helping me with the Italian translations.- lordtorus for helping me with the Polish translations.- LordMorpheus1 for helping me with the Portuguese (Br) translations.Happy Modding,TMPhoenix Edited December 20, 2014 by FatalxSyn Link to comment Share on other sites More sharing options...
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