WarKirby3333 Posted July 28, 2006 Share Posted July 28, 2006 I have made a big castle with Reznod's Mannequins in the museum. When I lay pathgrids in the museum, the mannequins teleport randomly to different pathgrids everytime the player enters the cell. This is a problem because I have chosen the positioning of the mannequins specifically, and to have them move about of their own free will is rather annoying. There are a few other curiosities: 1. The mannequins are always facing in the same direction when they move to new pathnodes 2. They only teleport to on top of pathnodes, not on the paths in between. 3. They only teleport a certain distance to reach a pathgrid. Roughly 10 metres. If a lay pathnodes far enough away they do not teleport to them. 4. The AI for the mannequins has them set on a permanent wander package with a radius of 0. How can I edit either the script, or the AI to make them stay put when pathgrids are near? Thankfully, I can wait at least 2 weeks before I absolubtly have to path the museum so theres plenty of time to find an answer. Thanks in advance for any help. WarKirby Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 28, 2006 Share Posted July 28, 2006 I have made a big castle with Reznod's Mannequins in the museum. When I lay pathgrids in the museum, the mannequins teleport randomly to different pathgrids everytime the player enters the cell. This is a problem because I have chosen the positioning of the mannequins specifically, and to have them move about of their own free will is rather annoying. There are a few other curiosities: 1. The mannequins are always facing in the same direction when they move to new pathnodes 2. They only teleport to on top of pathnodes, not on the paths in between. 3. They only teleport a certain distance to reach a pathgrid. Roughly 10 metres. If a lay pathnodes far enough away they do not teleport to them. 4. The AI for the mannequins has them set on a permanent wander package with a radius of 0. How can I edit either the script, or the AI to make them stay put when pathgrids are near? Thankfully, I can wait at least 2 weeks before I absolubtly have to path the museum so theres plenty of time to find an answer. Thanks in advance for any help. WarKirby Try removing the AI package. Or making a travel package (must complete) with a marker at their base as being the location. One of these should make them stay put. The reason why this happens is one of the quirks of pathgrids. Link to comment Share on other sites More sharing options...
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