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Quarry updated


GorillaCZ

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Hello everyone.. I update simple mod Quarry 7 for Newest version of rimworld. Just simple ovveride things in Quarry.xml - It will help.

<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category>
<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
<selectable>true</selectable>
<drawerType>MapMeshAndRealTime</drawerType>
<placingDraggableDimensions>1</placingDraggableDimensions>
</ThingDef>


<ThingDef Name="QuarryBase" ParentName="BuildingBase" Abstract="True" >
<eType>Rock</eType>
<thingClass>Mineable</thingClass>
<altitudeLayer>Waist</altitudeLayer>
<designationCategory>Production</designationCategory>
<passability>PassThroughOnly</passability>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.3</fillPercent>
<coversFloor>true</coversFloor>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<rotatable>false</rotatable>
<saveCompressible>false</saveCompressible>
<pathCost>88</pathCost>
<filthLeavings>
<RockRubble>1</RockRubble>
</filthLeavings>
<holdsRoof>false</holdsRoof>
<blockLight>false</blockLight>
<mineable>true</mineable>
<statBases>
<Flammability>0</Flammability>
</statBases>
<building>
<isNaturalRock>false</isNaturalRock>
<isResourceRock>true</isResourceRock>
</building>
<terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded>
<constructEffect>ConstructDirt</constructEffect>
</ThingDef>



<ThingDef ParentName="QuarryBase">
<defName>StoneQuarry</defName>
<label>Stone quarry</label>
<graphicPath>Things/Buildings/StoneQuarry</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicOverdraw>false</graphicOverdraw>
<description>Dug up stone. Mine to acquire stone.</description>
<rotatable>false</rotatable>
<statBases>
<MaxHealth>5000</MaxHealth>
<Beauty>-10</Beauty>
<WorkToMake>5000</WorkToMake>
</statBases>
<building>
<mineableThing>ChunkGranite</mineableThing>
<mineableYield>1</mineableYield>
</building>
<researchPrerequisite>BasicQuarry</researchPrerequisite>
<designationHotKey></designationHotKey>
</ThingDef>

<ThingDef ParentName="QuarryBase">
<defName>MetalQuarry</defName>
<label>Metal quarry</label>
<graphicPath>Things/Buildings/MetalQuarry</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicOverdraw>false</graphicOverdraw>
<description>Dug up metal ore stone. Mine to acquire metal.</description>
<rotatable>false</rotatable>
<statBases>
<MaxHealth>6000</MaxHealth>
<Beauty>-10</Beauty>
<WorkToMake>6000</WorkToMake>
</statBases>
<building>
<mineableThing>Steel</mineableThing>
<mineableYield>35</mineableYield>
</building>
<researchPrerequisite>RefinedQuarry</researchPrerequisite>
<designationHotKey></designationHotKey>
</ThingDef>

<ThingDef ParentName="QuarryBase">
<defName>SilverQuarry</defName>
<label>Silver quarry</label>
<graphicPath>Things/Buildings/SilverQuarry</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicOverdraw>false</graphicOverdraw>
<description>Dug up silver ore stone. Mine to acquire silver.</description>
<rotatable>false</rotatable>
<statBases>
<MaxHealth>7000</MaxHealth>
<Beauty>-10</Beauty>
<WorkToMake>8000</WorkToMake>
</statBases>
<building>
<mineableThing>Silver</mineableThing>
<mineableYield>35</mineableYield>
</building>
<researchPrerequisite>RefinedQuarry</researchPrerequisite>
<designationHotKey></designationHotKey>
</ThingDef>

<ThingDef ParentName="QuarryBase">
<defName>GoldQuarry</defName>
<label>Gold quarry</label>
<graphicPath>Things/Buildings/GoldQuarry</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicOverdraw>false</graphicOverdraw>
<description>Dug up gold ore stone. Mine to acquire gold.</description>
<rotatable>false</rotatable>
<statBases>
<MaxHealth>6000</MaxHealth>
<Beauty>-10</Beauty>
<WorkToMake>10000</WorkToMake>
</statBases>
<building>
<mineableThing>Gold</mineableThing>
<mineableYield>35</mineableYield>
</building>
<researchPrerequisite>RefinedQuarry</researchPrerequisite>
<designationHotKey></designationHotKey>
</ThingDef>

<ThingDef ParentName="QuarryBase">
<defName>UraniumQuarry</defName>
<label>Uranium quarry</label>
<graphicPath>Things/Buildings/UraniumQuarry</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicOverdraw>false</graphicOverdraw>
<description>Dug up Uranium ore stone. Mine to acquire Uranium.</description>
<rotatable>false</rotatable>
<statBases>
<MaxHealth>6000</MaxHealth>
<Beauty>-10</Beauty>
<WorkToMake>9000</WorkToMake>
</statBases>
<building>
<mineableThing>Uranium</mineableThing>
<mineableYield>35</mineableYield>
</building>
<researchPrerequisite>AdvancedQuarry</researchPrerequisite>
<designationHotKey></designationHotKey>
</ThingDef>

<ThingDef ParentName="QuarryBase">
<defName>PlasteelQuarry</defName>
<label>Plasteel quarry</label>
<graphicPath>Things/Buildings/PlasteelQuarry</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicOverdraw>false</graphicOverdraw>
<description>Dug up plasteel ore stone. Mine to acquire plasteel. REQUIRES SOME MICROMANAGEMENT!</description>
<rotatable>false</rotatable>
<statBases>
<MaxHealth>10000</MaxHealth>
<Beauty>-5</Beauty>
<WorkToMake>16000</WorkToMake>
</statBases>
<building>
<mineableThing>Plasteel</mineableThing>
<mineableYield>35</mineableYield>
</building>
<researchPrerequisite>AdvancedQuarry</researchPrerequisite>
<designationHotKey></designationHotKey>
</ThingDef>

</ThingDefs>

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