GorillaCZ Posted December 20, 2014 Share Posted December 20, 2014 Hello everyone.. I update simple mod Quarry 7 for Newest version of rimworld. Just simple ovveride things in Quarry.xml - It will help.<?xml version="1.0" encoding="utf-8" ?><ThingDefs> <ThingDef Name="BuildingBase" Abstract="True"> <category>Building</category> <soundImpactDefault>BulletImpactMetal</soundImpactDefault> <selectable>true</selectable> <drawerType>MapMeshAndRealTime</drawerType> <placingDraggableDimensions>1</placingDraggableDimensions> </ThingDef> <ThingDef Name="QuarryBase" ParentName="BuildingBase" Abstract="True" > <eType>Rock</eType> <thingClass>Mineable</thingClass> <altitudeLayer>Waist</altitudeLayer> <designationCategory>Production</designationCategory> <passability>PassThroughOnly</passability> <castEdgeShadows>false</castEdgeShadows> <fillPercent>0.3</fillPercent> <coversFloor>true</coversFloor> <selectable>true</selectable> <neverMultiSelect>true</neverMultiSelect> <rotatable>false</rotatable> <saveCompressible>false</saveCompressible> <pathCost>88</pathCost> <filthLeavings> <RockRubble>1</RockRubble> </filthLeavings> <holdsRoof>false</holdsRoof> <blockLight>false</blockLight> <mineable>true</mineable> <statBases> <Flammability>0</Flammability> </statBases> <building> <isNaturalRock>false</isNaturalRock> <isResourceRock>true</isResourceRock> </building> <terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded> <constructEffect>ConstructDirt</constructEffect> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>StoneQuarry</defName> <label>Stone quarry</label> <graphicPath>Things/Buildings/StoneQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up stone. Mine to acquire stone.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>5000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>5000</WorkToMake> </statBases> <building> <mineableThing>ChunkGranite</mineableThing> <mineableYield>1</mineableYield> </building> <researchPrerequisite>BasicQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>MetalQuarry</defName> <label>Metal quarry</label> <graphicPath>Things/Buildings/MetalQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up metal ore stone. Mine to acquire metal.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>6000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>6000</WorkToMake> </statBases> <building> <mineableThing>Steel</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>RefinedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>SilverQuarry</defName> <label>Silver quarry</label> <graphicPath>Things/Buildings/SilverQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up silver ore stone. Mine to acquire silver.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>7000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>8000</WorkToMake> </statBases> <building> <mineableThing>Silver</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>RefinedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>GoldQuarry</defName> <label>Gold quarry</label> <graphicPath>Things/Buildings/GoldQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up gold ore stone. Mine to acquire gold.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>6000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>10000</WorkToMake> </statBases> <building> <mineableThing>Gold</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>RefinedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>UraniumQuarry</defName> <label>Uranium quarry</label> <graphicPath>Things/Buildings/UraniumQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up Uranium ore stone. Mine to acquire Uranium.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>6000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>9000</WorkToMake> </statBases> <building> <mineableThing>Uranium</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>AdvancedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>PlasteelQuarry</defName> <label>Plasteel quarry</label> <graphicPath>Things/Buildings/PlasteelQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up plasteel ore stone. Mine to acquire plasteel. REQUIRES SOME MICROMANAGEMENT!</description> <rotatable>false</rotatable> <statBases> <MaxHealth>10000</MaxHealth> <Beauty>-5</Beauty> <WorkToMake>16000</WorkToMake> </statBases> <building> <mineableThing>Plasteel</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>AdvancedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> </ThingDefs> Link to comment Share on other sites More sharing options...
LionKing138 Posted December 25, 2014 Share Posted December 25, 2014 What is this? Link to comment Share on other sites More sharing options...
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