nap85 Posted December 21, 2014 Share Posted December 21, 2014 So...odd bug. Starting awakenings, imported my rogue. The three darkspawn attack at the beginning, then there are no more darkspawn outside. So Oghren keeps telling me there's still darkspawn to kill...when there is not, because the game never spawned them, so I cannot talk to him or get through the locked door near him. There's plenty inside the keep, but only the 3 outside that attack after the first cut scene. Anyone else encountered this bug? Link to comment Share on other sites More sharing options...
ThingTheWiz Posted December 21, 2014 Share Posted December 21, 2014 What mods do you have loaded (likliest cause)? If none, suggest abandoning and reimporting your rogue. Link to comment Share on other sites More sharing options...
DwainDibley Posted December 21, 2014 Share Posted December 21, 2014 'Innodil's Pocket Plane' mod can cause the symptoms described. Link to comment Share on other sites More sharing options...
nap85 Posted December 21, 2014 Author Share Posted December 21, 2014 Zomg thank you! Disabling the pocket plane worked. Is mod load order a big deal in Dragon Age? I use one of the mod managers but I haven't figured out how to alter the load order. Link to comment Share on other sites More sharing options...
DwainDibley Posted December 21, 2014 Share Posted December 21, 2014 You can muck around with the load order in the ' Documents\Bioware\Dragon Age\packages\core\override\*.* ' folder. Load order can make a difference there. Link to comment Share on other sites More sharing options...
Thandal Posted December 22, 2014 Share Posted December 22, 2014 Standard troubleshooting for this sort of problem is to remove ALL your mods, then add them back and test until you identify the cause. If you have lots of mods, add them back in batches. When the problem occurs take out the last batch and then add half of them. Rinse/Repeat. BTW: There's no such thing as "load order" with Dragon Age. At least, not in the sense that term is used with TES games.There is a strictly an alphanumeric, "folder-and-filename" search. The LAST one found with the appropriate name is used. And since authors can name their (overall) mod whatever they like, and players can name sub-folders in their "\override" folder anything they like, even two players with the exact same set of mods might have them perform/operate differently in their respective games. While it can take a lot of trial-and-error, it is possible to selectively re-name things and see if that fixes a specific issue. (But where to start...?) Link to comment Share on other sites More sharing options...
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