C0mbustableL3m0nz Posted December 21, 2014 Share Posted December 21, 2014 (edited) I'm trying to replace MAIBATSU's AK12's (and hopefully later, millenia's g36k) default reload anims (2hareloadF) with the hitman AK reload anims i used nifskope to add in the nodes used by the ak12 and i did all the GECK stuff, but when i reload the gun in-game it produces a problem i have yet to solve with my limited nifskope knowledge, i made an album on this here: http://imgur.com/a/k11nH (^ Originally posted here: http://forums.nexusmods.com/index.php?/topic/2339079-random-things-about-animations/page-18 ) I am currently trying to change MAIBATSU's ak12 to hitman's ak reload anims, though i came close to success with my limited nifskope knowledge, i need some help on solving this annoying issue as demonstrated in the imgur album above although no images are provided, this problem i am having also appears on millenia's g36k which i also tried to change animations for where in nifskope can i translate the magazines back to it's proper position during the reload animation? the mesh always seems to misplace itself by -10 units in the x-axis as soon as the reload animation begins, otherwise the magazine behaves as expected I'm posting here in hopes for responses, any response would be greatly appreciated Edited December 21, 2014 by C0mbustableL3m0nz Link to comment Share on other sites More sharing options...
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