Jump to content

Static Books


Razakel

Recommended Posts

Hmm, probably best not to trust me but I think I know how to do it. Just paste a bhkcollisionobject (or whatever that block is called) from a static nif using copy/paste in Nifskope, then have the 0 NiNode refer to the new collision object for it's collision data. Finally set the new collision objects' shape data to the bhkboxshape found in the old collision object and delete the old collision object. It might require a bit of adjusting though. Oh and the box should turn red like any other static object.
Link to comment
Share on other sites

Just set the Motion system at bhkCollisionObject->bhkRigidBodyR to MO_SYS_INVALID and it won't move. Maybe setting it to RESPONSE_NONE at the Collision Response may need to be added, but probably not.
Link to comment
Share on other sites

  • 3 years later...

bhkCollisionObject->bhkRigidBodyR to MO_SYS_INVALID

 

Hi,

I also want to make a static book and have absolutely no clue about NifSkope :sad:

 

But since that detailed instruction motivated me to look over it, I opened the existing book mesh and made just that one change you suggested.

After that I saved as a new mesh (hell I better don't overwrite working meshes :tongue:) and now I got a problem:

The NIF file isn't showing up in CS :sad:

 

What am I doing wrong?

 

Addition: :ohdear:

Ok, I forced the book now to load the weird mesh with TESIVEdit. If I try to load the game at the place where the book is it takes quite longer than normally.

But it loads and I cannot move the book too.

I still have doubts about that mesh since it isn't showing up in CS and the cell view shows an exclamation mark where the book should be :/

I don't see this issue as solved since I still don't know what's going on with that mesh.

Would be appreciate every helpful response to create clarity :smile:

 

Irritated addition:

Ok... Now I am really clueless.

It seems I am to dumb to save meshes. I just opened the original mesh, didn't changed anything and saved it again under another name.

Even this mesh isn't showing up in the CS :wallbash:

I got too much of this voodoo in the past few days of scripting around and actually I don't used to be a designer of textures or meshes... because, well I am too dumb for it XD

Any help?

 

Cheers

Link to comment
Share on other sites

 

bhkCollisionObject->bhkRigidBodyR to MO_SYS_INVALID

 

Hi,

I also want to make a static book and have absolutely no clue about NifSkope :sad:

 

But since that detailed instruction motivated me to look over it, I opened the existing book mesh and made just that one change you suggested.

After that I saved as a new mesh (hell I better don't overwrite working meshes :tongue:) and now I got a problem:

The NIF file isn't showing up in CS :sad:

 

What am I doing wrong?

 

Addition: :ohdear:

Ok, I forced the book now to load the weird mesh with TESIVEdit. If I try to load the game at the place where the book is it takes quite longer than normally.

But it loads and I cannot move the book too.

I still have doubts about that mesh since it isn't showing up in CS and the cell view shows an exclamation mark where the book should be :/

I don't see this issue as solved since I still don't know what's going on with that mesh.

Would be appreciate every helpful response to create clarity :smile:

 

Irritated addition:

Ok... Now I am really clueless.

It seems I am to dumb to save meshes. I just opened the original mesh, didn't changed anything and saved it again under another name.

Even this mesh isn't showing up in the CS :wallbash:

I got too much of this voodoo in the past few days of scripting around and actually I don't used to be a designer of textures or meshes... because, well I am too dumb for it XD

Any help?

 

Cheers

 

When you saved your new mesh I assume you gave it a unique name...right? That being the case you need to ensure your new mesh is actually installed in the games data folder. Then open the CS and create a new book using that new mesh.

 

Meaning you select a book in the CS Object window, for example Book4RareWildElves, right click on it and select edit, now change the default nif which is in this case foilio3.nif, to whatever your new mesh was named. Save the book with a unique name like Book4RareWildElvesStatic. Wouldn't want to change every Wild Elves book in the game now would we? Then actually place that new book somewhere in the game using the CS.

 

Or if I'm correctly understanding what you tried to do, replace an existing instance of a book in game with your new mesh. Easiest way to do that is to highlight an actual instance of a book in the CS, click edit, search and replace. You will have a box open with two listings, "search for" which displays what you already have highlighted, and "replace with" which gives you a drop down menu to find your new mesh. Find your new mesh in the menu and click ok. You should now have a working instance of your new book placed in the game. Save your changes as a new esp, load it up and check it out.

Link to comment
Share on other sites

My fault :wallbash:

I just didn't realized that I opened a mesh from the Nehrim data folder and also saved it there.

So thanks for leading to the right direction of looking if the mesh is saved in the right folder.

 

The Construction Set is linked to the original Oblivion data folder and of course the new mesh wouldn't be found in the seperate Nehrim folder :rolleyes:

 

Yeah... Just moved the mesh into the Oblivion data folder and it found the mesh like expected XD

 

:facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

http://lawrencegarcia.org/wp-content/uploads/2013/04/JesusFacepalm21.png

 

Mea culpa!

 

Cheers

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...