Jump to content

Can I check via console, to see that all my mods are loaded?


449

Recommended Posts

Hello,

 

I was wondering if there is a way to check to make sure all my mods are actually being loaded. Everything appears to be in order. In Wrye Bash, however, I've installed Better Cities, and it doesn't seem to be showing all the new fancy textures. I just want to be 100% sure everything is working correctly before I start playing the game. Here's my Wrye Bash:

 

 

 

I attached my BOSS log too for good measures.

 

 

 


-----------------------------------------------------------
Better Oblivion Sorting Software       Load Order Utility 

  (c) Random007 & the BOSS development team, 2009-2010    
  Some rights reserved.                                   
  CC Attribution-Noncommercial-No Derivative Works 3.0    
  http://creativecommons.org/licenses/by-nc-nd/3.0/       
  v1.51 (2 April 2010)                                    
-----------------------------------------------------------

Master .ESM date: Fri May 19 15:24:25 2006
FCOM detected.
OOO detected.
Better Cities detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm
 . Note:  Masterlist Information: $Revision: 1441 $, $Date: 2010-09-01 00:17:29 -0700 (Wed, 01 Sep 2010) $, $LastChangedBy: pacificmorrowind $

Francesco's Leveled Creatures-Items Mod.esm
 . Bashed Patch tag suggestion:  {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Francesco's Optional New Items Add-On.esm

Oscuro's_Oblivion_Overhaul.esm
 . Bashed Patch tag suggestion:  {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm
 . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Enhanced Daedric Invasion.esm

FCOM_Convergence.esm
 . Bashed Patch tag suggestion:  {{BASH:Delev,Factions,Relations,Relev}}

Better Cities Resources.esm

Progress.esm

Unofficial Oblivion Patch.esp
 . Note:  Use Standalone MOBS if using Frans or FCOM. The standalone version can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
 . Note:  Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
 . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

MOBS.esp
 . Bashed Patch tag suggestion:  {{BASH:NoMerge,Stats}}
 . Note:  Not need if you use MOBS SI.esp

MOBS Optional Combat Settings.esp

Better Cities .esp
 . Note:  Dummy file to load Better Cities .BSA

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

FCOM_Francescos.esp
. Requires:  Francesco's Leveled Creatures-Items 4.5b.

FCOM_FrancescosItemsAddOn.esp
. Requires:  Francesco's Leveled Creatures-Items 4.5b.
. Requires:  Francesco's supplementary addon package.

FCOM_FrancescosNamedBosses.esp
. Requires:  Francesco's Leveled Creatures-Items 4.5b.

Natural_Weather_by_Max_Tael_RD.esp

Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Living Economy.esp
 . Note:  Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

Bob's Armory Oblivion.esp
. Requires:  'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp
. Requires:  'Bob's Armory Oblivion.esp'.

Oblivion WarCry EV.esp
 . Bashed Patch tag suggestion:  {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}
. Requires:  either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp
 . Bashed Patch tag suggestion:  {{BASH:Delev,Relev,Stats}}
 . Note:  Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp
 . Bashed Patch tag suggestion:  {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}

FCOM_Convergence.esp
 . Bashed Patch tag suggestion:  {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_RealSwords.esp
 . Bashed Patch tag suggestion:  {{BASH:Delev,Relev}}

OOO-WaterFish.esp

Enhanced Daedric Invasion.esp
. Requires:  'FCOM_EnhancedDaedricInvasion.esp'.

Natural_Vegetation_by_Max_Tael.esp
 . Note:  Put before Unique Landscape mods to return tree sizes there to normal.

Alternative Start by Robert Evrae.esp
 . Bashed Patch tag suggestion:  {{BASH:Relations,Invent}}

nGCD.esp

ProgressGSD.esp

ProgressMBSP.esp

progressSBSP.esp

ProgressRBSP.esp

ProgressRacial.esp

ProgressArmorer.esp

Better Cities Full.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
 . Note:  Respawn and Timescale mod
 . Note:  Use only one Respawn or Timescale mod

Bashed Patch, 0.esp

-----------------------------------------------------------------
Unrecognised mod files:                                          
Reorder these by hand using your favourite mod ordering utility. 
-----------------------------------------------------------------



-----------------------------------------------------------
Done.

 

 

edit: This is off topic but I'll ask anyways. Does anyone know what mod these heath/mana/fatigue bars came from? They look really nice, the only problem is it makes you have to gestimate how full the bar is to 100%.

 

 

Link to comment
Share on other sites

First off, from the look of it those came from DarNified UI.

 

To your other question, I don't think there is way like in-game to find out if your mods are working properly but if they're ticked then they are running. Generally speaking, if you've installed it correctly, loaded it and run it through wyre bash you should be good to go. If Better Cities wasn't working you'd be immediately aware. Either your cities would remain unchanged or you'd have giant yellow "WTF I'm missing a mesh!" bubbles all over the place.

 

What textures do you think you're missing? It could just be a load order problem, Better Cities will usually notify you of a problem though. Are you getting any of the signs saying that the load order is incorrect? Maybe try moving some stuff around.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...