meatbag58 Posted December 22, 2014 Share Posted December 22, 2014 I've had a storyline for a Fallout 3 mod in my head for years now, and I've recently tried my hand at modding to try to make it. The plot calls for an intelligent Super Mutant. Although I have found a very useful modder's resource to this end (entitled "new creatures ressource, (sic)), the faces on all Super Mutants are locked in a permanent sneer, not exuding the intelligence I wish to convey for this particular character. So, I tried to modify the Super Mutant's face in Blender. The problem is (aside from textures not appearing when I import it back into NifSkope) that every time I try, the face always comes out looking like an old man who just lost his dentures. I guess my question is this, does anyone know any tricks in Blender for effectively turning the open mouth of the default super mutant mesh into a closed one? Link to comment Share on other sites More sharing options...
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