oldnotweak Posted September 21, 2010 Share Posted September 21, 2010 ive been modding oblivion and its been driving me crazy that i cant adjust the rotation/pitch/whatever of any trees they are only usable as is could this be a problem with my cs or is there a program out there that will allow me to do this and if not why? is it some kind of limitation with the game engine? Link to comment Share on other sites More sharing options...
heavywaters Posted September 21, 2010 Share Posted September 21, 2010 There is no need to rotate a tree... Its nif is set to display it as a billboard: the tree has only one face which is set to ALWAYS face the camera. Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 22, 2010 Share Posted September 22, 2010 Trees aren't rotated within the CS because their final rotation is actually determined in-game, when the player is close enough for it to become a 3d model. Then it rotates according to the player's perspective. (This is why I usually don't attach things to trees; they're unpredictable) If you really want to rotate them, though, there is a trick (Although it might cause problems). Place a static object that you can rotate (Like a table or something), then select both tree and static. THen you'll be able to rotate the both of them. Link to comment Share on other sites More sharing options...
Ferryt Posted September 22, 2010 Share Posted September 22, 2010 If you're having a hard time understanding what heavywaters and ub3rman123 are saying then go into the CS and set your point of view way up in the air looking down. You'll see that the trees are flat objects (hence heavywaters' use of the term "billboard"). They will appear to be oriented oddly, until you realize that they're all positioned so that they face the camera. Move the POV and you can see the trees rotate to accommodate. This is necessary because you'd probably have to have a supercomputer to run this game if trees were true three-dimensional objects that could be manipulated like houses and rats. It's why, if you're observant, you'll notice that all the trees of the same type are absolutely identical, regardless of whether you walk around them and change your viewpoint or not. They look exactly the same whether you're looking at them from the north, east, south, or west, or any direction in-between. Link to comment Share on other sites More sharing options...
oldnotweak Posted September 22, 2010 Author Share Posted September 22, 2010 well i knew that they spun on there own and all that i have noticed that but my problem was that i wanted to turn some upside down and link them together and other things similar to that but now i realise some of those things are out the window. however ill still try flipping them around and see how it goes thanks guys <img src="http://www.thenexusforums.com/public/style_emoticons/dark/smile.gif" class="bbc_emoticon" alt=":)"><br><br>EDIT: i tried flipping the the trees upside down and all it did was move the tree around in circles so i guess i am the only one who thinks it would be cool to have trees coming out of the ceiling the walls and make a whole upside down island in the sky (of course it wouldnt really be upside down i would just use a fake texture of the ground and paste it above you) that had a top and a bottom two different world cells linked through an interior of the island giving the illusion of going dwon into the island and coming out the bottom and looking "up" at the ground<br> Link to comment Share on other sites More sharing options...
heavywaters Posted October 15, 2010 Share Posted October 15, 2010 I have given this some thought... It could be as simple as flipping the DDS image over in your favorite imaging program so its "base up".Then putting that inverted image back on the billboard within the nif, save and test. No reason why that shouldn't work. -heavywaters Link to comment Share on other sites More sharing options...
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