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Freeze When Closing Journal


scrivener07

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Im having a crippling problem. My game is running smooth as butter until I close my journal and my game gets totally frozen. Im running obse v18, Oblivion Character Manager, Fastexit v2 and the Unofficial Fcom Patch which I have never tried before. The Unofficial Fcom Patch advertises it brings MMM 3.7 in line with fcom.

My suspect mods are besides the Unofficial Fcom Patch... Tamriel Travellers which seems to be working fine in game may be causing crashes or Map Marker Overhaul. I have a goty edition patched with SI.

Any input would be rockin awesome! thanks guys

 

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

TamrielTravellers.esm

FCOM_Convergence.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

Unofficial Shivering Isles Patch.esp

DLCShiveringIsles.esp

Oblivion.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Cobl Glue.esp

Cobl Si.esp

OOO 1.32-Cobl.esp

Cobl Races.esp

FCOM_Cobl.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-No_Guild_Ownership.esp

FCOM_Convergence.esp

FCOM_SpawnRatesSlightlyReduced.esp

FCOM_SaferRoads.esp

FCOM_NoSpiders.esp

FCOM_NoWyverns.esp

Mart's Monster Mod - No Reavers.esp

Mart's Monster Mod - No Giants.esp

Mart's Monster Mod - No Werewolves.esp

Mart's Monster Mod - No Lanterns.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Foxes.esp

TamrielTravellers4OOO.esp

FCOM_TamrielTravelers.esp

TamrielTravellersItemsnpc.esp

TamrielTravellersItemsCobl.esp

TamrielTravellersItemsVendor.esp

FCOM_Archery.esp

Knights.esp

Knights - Unofficial Patch.esp

FCOM_Knights.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

P1DkeyChain.esp

AnvilBayExpansion.esp

Alternative Start by Robert Evrae.esp

Map Marker Overhaul.esp

QuietFeet.esp

Bashed Patch, 0.esp

 

 

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Try removing the bsa hack 'Oblivion.esp' and install ArchiveInvalidation Invalidated instead -- the hack will cause problems if oblivion.ini includes the name of the bsa.
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I got rid of that Oblivion.esp, Deactivated DarNified UI, and defaulted my .ini . This didnt seem to help any. But then I turned my eyes to obse and tried launching oblivion without it via just the oblivion.exe. I loaded up my save game and my journal bug is gone! So I think Ive isolated my problem to either my version of obse (v18 stable), a plugin that is running outdated or bugged up scripts, or some incompatibilities in the mods or mod versions Im using. But I really need to be running obse any thoughts or ideas? I need a lead
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Looking at your mod list, I can say that I have run most of them with OBSE 18 without issue. The only major ones I haven't ran is Francesco's and FCOM, but other people seem to have no problem with them, at least as far as OBSE goes. I think you might have it when you mention OBSE plugins. Time to clear out and troubleshoot your plugins folder, I think.
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What method do you use to troubleshoot your mod list. What I have in mind is to deactivate most of my mods through OBMM and rebuild my merged patch, then launch my game save and see what happens. Then add one mod at a time and launch the game to check what changes. Is this the best way to do it? Should I try to remove the mods files im not testing from my data folder or is deactivating and unchecking them through obmm enough.

Im at work right now but cant wait to start testing when I get home. <lame>Playing oblivion is awesome right now unless I need to open my journal</lame>

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Well I solved my problem and created an new one. I was getting the journal crash from map marker overhaul be installed incorrectly. I must have still done it wrong because now the journal works great except now I cant scroll my map. Has anyone ever heard of this happening before? Maybe there is an .ini setting that got screwed somewhere but Im just stabbing in the dark atm. Does anyone have any idea where and what file might have control over settings that reflect my current problem?

 

**edit**

I was looking through my oblivion dir and found my Map Marker Overhaul ini and found these entrees that look interesting. Not exactly sure if one of these may be locking my map to center my current location. btw its not completely frozen. If I goes to my quest log and click the show on map button it centers on the quest marker.

 

 

; --------- Settings to control Fast Travel

 

; Set maximum allowed distance to use Fast Travel. The distance number of cells, where Chorrol-IC is ca 25 cells.

; Set to 0 to allow unlimited distances.

set tnoMMO.fastTravelmaxSingleDistance to 0

 

; Set how much longer distances that are allowed if riding. Set to 1 or less to ignore riding status.

set tnoMMO.fastTravelRideFactor to 1.2

 

; Set how much longer distances that are allowed if Endurance and Athletics are both 100. Set to 1 or less to ignore those stats.

; The factor will scale from 1 up to the set value as the stats increase. Ignored if riding.

set tnoMMO.fastTravelStatsFactor to %fastTravelStatsFactor%

 

; Set the number of hours you must wait between Fast Travel. 0 means no time restriction.

set tnoMMO.fastTravelTimeRestriction to 0

 

; If fastTravelTimeRestriction is > 0, set the cumulative Fast Travel distance allowed before you have to wait.

; If set to 0, you must wait fastTravelTimeRestriction hrs between each single FT.

set tnoMMO.fastTravelmaxDistance to 0

 

; Set whether to purge cell buffers before using Fast Travel

set tnoMMO.pcbBeforeFastTravel to 0

 

 

; --------- Settings to control immersive map

 

; Set whether the map automatically centers on the player position, or hides the player position by opening with the

; same coordinates as last time.

; Default (0) is to automatically center on player

set tnoMMO.hideMapPosition to 0

 

; Set whether to hide the player marker position from the world/local maps. Default 0 (non-hidden)

set tnoMMO.hidePlayerMarker to 0

 

; Set whether to hide the quest marker position from the world/local maps. Default 0 (non-hidden)

; 1: Hide the quest marker from the compass

; 2: Hide the quest marker from the compass and the local map

; 3: Hide the quest marker from the compass, local and world maps

set tnoMMO.hideQuestMarker to 0

 

; Set whether ALL map markers start hidden when you exit the sewers.

set tnoMMO.hideMapMarkers to 0

 

; Set whether to to hide newly found map markers from the world map, until they get placed on your map

; 0: Disable the feature (markers get placed on the world map as normal)

; 1 or higher: Enable the feature, and you can get the markers placed on your map by paying a guard this value per found marker.

set tnoMMO.hideNewMarkers to 0

 

 

; If hideNewMarkers is enabled, you can also place markers on your map without paying a guard, by moving close to a previously known marker.

; Set the distance you need to be within a previously known marker to place the newly found markers

; The distance setting is as a fraction of the distance map markers become fully revealed.

; 1.5 means that markers get placed on the map when you are 1.5 times longer away from a marker than the distance it would be fully revealed.

set tnoMMO.oldMarkerDistance to 1.0

 

 

Edited by scrivener07
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