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FO3MasterUpdate will not flag as .esm


panzersharkcat

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"Keep getting this message no matter what .esp file I try to flag as an .esm. Any idea what's going on?"

 

Plugins.fo3viewsettings

Delete the above and see.

defrag the drive and then try what it suggests. The header of the file shows a data count that is not in order, a mismatch.

 

what version of Fo3edit are you using?

most of the time when that happens, data is what it say's "Structural errors" meaning the data for each file is all over that hard drives surface. It's not contained in one place.

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upload one of your own made files for me to see if I can change the headers of the file.

If I can change it here, it's a system bug, I have all copies / versions of tes5edit.

you might want to get the latest update from the Google drive source though.

 

(FO3Edit_r1864)

 

you know where it's located?

use 2shared.com for the exchange.

kitty

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Zero bugs , no problems found in the data , so what ever the cause is there? it's on your system some place.

What version of Java is installed?

You know the game was built while java 6.22 was active. it can be found in open office free downloads packaging.

Kitty

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Ok then let's try and fix it by giving the program a bogus path.

 

rename the current game folder By just one letter

Next, create the same game folder name less the additional letters.

inside that, create a data folder.

copy the game engine and then the tesedit.exe file into that folder.

in the new c4reated folder's data folder, copy the fallout3.esm

Copy the TSCAirSupport file into that new folder.

 

run tesedit.

 

This is only to knock loose what eer is there causing it not to render correctly, pay attention to any messages that might pop up and post them here.

If it NOW renders the whole file and does not stop? the possible location may be another mod file or a cs file located in the Edit folder in the renamed Original game Folder.

Out smart the data ...understand, trick it.

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