smashly Posted December 26, 2014 Share Posted December 26, 2014 (edited) Hi, I'll try to keep it brief, but I don't like my chances :smile:I've written some code to add some vanilla furniture markers in game as wanted and it works well. eg: Wall Lean Marker, Lay Marker, Sit Marker etc... I would like to use a visual representation of the marker while placing it and after the marker is placed the visual marker is removed. As I say I already have the code in place and working.Is there an easy way to set a marker geometry to be flagged as visible in game using an existing marker as a base?Poking around in NifScope and I feel I'm clueless as what I'd need to edit. I have had a google search, but I don't think I have the correct key words as I don't seem to find what I'm after.Any pointers or advice would be appreciated. TYIA Edited December 26, 2014 by smashly Link to comment Share on other sites More sharing options...
Sjogga Posted December 26, 2014 Share Posted December 26, 2014 Create a dummy marker that is vissible. When this vissible marker is placed, replace it with a real marker. Link to comment Share on other sites More sharing options...
smashly Posted December 26, 2014 Author Share Posted December 26, 2014 Thank You for taking the time to respond. I already have that part sorted, it making a dummy marker visible in game that I'm trying to work out. I was hoping a simple shader swap or flags in NifScope of an original marker to create a dummy marker that's visible in game . But I'm a bit lost in what I should be changing to get the result I'm after. I've been reading various NifScope tuts, but still not seeing what I need to do. Ahh well, give it time and I'll get it worked eventually :) Link to comment Share on other sites More sharing options...
Sjogga Posted December 26, 2014 Share Posted December 26, 2014 There is an "is marker"-flag. Have you tried to uncheck it? Link to comment Share on other sites More sharing options...
smashly Posted December 27, 2014 Author Share Posted December 27, 2014 (edited) Thank you once again for taking the time to respond.Unchecking the Marker flag doesn't make a marker visible in game. But I worked out how to edit a marker in NifScope so it can be seen in game.Now I can get back to my code and use my dummy markers as a visual reference in game while placing markers :smile: My followers can now Wall/Bar/Counter clean/lean, lay, read, search, sit, observe, drink, and idle all over any place I choose.All good. Cheers Edited December 27, 2014 by smashly Link to comment Share on other sites More sharing options...
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