KangarooSwag Posted December 26, 2014 Share Posted December 26, 2014 Hey again guys So I'm working on a Tranquilliser Rifle, and as npc's get knocked unconscious after they suffer enough fatigue damage, I decided to just make the gun inflict massive amounts of damage of it. Here's where it gets heavy: "If a creature or npc suffers enough fatigue damage to reduce their fatigue level to 0 or below, the value is immediately set to -30 and they enter a state similar to unconsciousness." The thing is, the npc doesn't wake up until their fatigue regenerates: "Fatigue is a "self-restoring" value, in the sense that it restores back to its maximum value over time. If an NPC suffers Fatigue damage, their Fatigue value will slowly raise at a rate of one point per second until it is back at its maximum." And that is the problem: the victims don't stay knocked out for long enough. For example, the settlers in Goodsprings revive after roughly 30 seconds. Does anyone know how to slow down the "self-restore" of the fatigue value? Or, alternatively, lower the -30 default lower? Thanks KangarooSwag P.S The yellow info was taken from the fallout wiki. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted December 26, 2014 Share Posted December 26, 2014 (edited) Not sure if you can lower the max or slow the fatigue regeneration rate, but you could probably script it so that until certain amount of time has passed, continuously set the fatigue to -30. Edited December 26, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
KangarooSwag Posted December 26, 2014 Author Share Posted December 26, 2014 Yeah I was thinking that. The problem is, I understand the concept of scripting but can't actually write them :laugh: . God damn vague YouTube videos. Link to comment Share on other sites More sharing options...
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