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Actual Fatigue Question


KangarooSwag

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Hey again guys

 

So I'm working on a Tranquilliser Rifle, and as npc's get knocked unconscious after they suffer enough fatigue damage, I decided to just make the gun inflict massive amounts of damage of it.

 

Here's where it gets heavy: "If a creature or npc suffers enough fatigue damage to reduce their fatigue level to 0 or below, the value is immediately set to -30 and they enter a state similar to unconsciousness."

 

The thing is, the npc doesn't wake up until their fatigue regenerates: "Fatigue is a "self-restoring" value, in the sense that it restores back to its maximum value over time. If an NPC suffers Fatigue damage, their Fatigue value will slowly raise at a rate of one point per second until it is back at its maximum."

 

And that is the problem: the victims don't stay knocked out for long enough. For example, the settlers in Goodsprings revive after roughly 30 seconds. Does anyone know how to slow down the "self-restore" of the fatigue value? Or, alternatively, lower the -30 default lower?

 

Thanks

KangarooSwag

 

P.S The yellow info was taken from the fallout wiki.

 

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