ArtKing1239 Posted July 26, 2003 Share Posted July 26, 2003 I've made several homes. One I'm working on right now adds a house right next to Ebonheart. It's modest, contains three armor manniquins, and around 30 chests that hold somewhere around 3,000 units of treasure apiece, and there are 15 display tables for your weapons/other assorted loot. Otherwise, it's quite charming, with a bedroom, dining area, fireplace, and entryway. Outside, it's styled in the Imperial fashion, and has the looks of a miniature castle. It's pretty nice. There are also a bunch of rings I tweeked to hold 1,000 enchantment in chest, but you have to have pretty damn good security skill and a good lock pick to open it. I can't remember if I trapped it or not, but if I did, I would've used a spell I made that kills level 10 characters almost instantly. Hehehe... Link to comment Share on other sites More sharing options...
bloodomen111. Posted July 27, 2003 Share Posted July 27, 2003 i made one based on one of the best vampires games ever (legacy of kain series). if you know about the series you know whos kain is and hes who you play as. Link to comment Share on other sites More sharing options...
Guest Guest Posted July 27, 2003 Share Posted July 27, 2003 I've only done two mods... Uvirith Inside and Inscription 2.0... And I'm working with the new Team Uvirith on Uvirith Awakened Link to comment Share on other sites More sharing options...
Guest Posted July 27, 2003 Share Posted July 27, 2003 ^^That was me, I thought I was logged in... Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2003 Share Posted July 28, 2003 I made a house of armor in which armor hangs from all of the walls around the house, and the corresponding weapons are on the floor below. My current project is a big fortress that combines dwemer, veloti, and mournhold architecture into one big fortress. I plan on haveing out facilities to the fortress, but for now it is the main complex of buildings. For a few screens go here - http://www.geocities.com/tsurami2/mwfortressproj.html Link to comment Share on other sites More sharing options...
Death_Penalty Posted July 28, 2003 Share Posted July 28, 2003 I've made several homes. One I'm working on right now adds a house right next to Ebonheart. It's modest, contains three armor manniquins, and around 30 chests that hold somewhere around 3,000 units of treasure apiece, and there are 15 display tables for your weapons/other assorted loot. Otherwise, it's quite charming, with a bedroom, dining area, fireplace, and entryway. Outside, it's styled in the Imperial fashion, and has the looks of a miniature castle. It's pretty nice. There are also a bunch of rings I tweeked to hold 1,000 enchantment in chest, but you have to have pretty damn good security skill and a good lock pick to open it. I can't remember if I trapped it or not, but if I did, I would've used a spell I made that kills level 10 characters almost instantly. Hehehe... Hey that sounds great, could you inform me when you finish it? Link to comment Share on other sites More sharing options...
ArtKing1239 Posted July 28, 2003 Share Posted July 28, 2003 No problem. There's no new scripting for it, but I'll let you know when I'm done. It's a pretty simple mod, but I think it'll be nice when it's done. Link to comment Share on other sites More sharing options...
Silus Posted July 28, 2003 Share Posted July 28, 2003 I have published (submitted here anyways, about half an hour ago) one mod that adds six birthsigns. I have been working on two different dungeon mods (each just adds a dungeon, no quest or anything, just a random dungeon like many of the smugglers' and bandits' caves). One of them is almost done (need to finish the last room, which is pretty big compared to the rest), and the other I just need to add some more details before I'll be happy with it. The first one is designed to be a challenge for just about any level (using some leveled encounters), and the other is intended for high level characters. I tested it with my level 38 monk/macer and he nearly died at least once (hazy memory). And I knew what was ahead. I put in a reward to make the challenge worth it, though. (A couple of powerful weapons, both semi-hidden).I have been trying to maintain game balance with the mods I've been working on. No uber-items or anything like that. After all, there are plenty of places to get uber-items already.Well, I've started rambling, so I guess that means it's time for this post to end. :ph34r: Link to comment Share on other sites More sharing options...
tantalus883456 Posted August 20, 2003 Share Posted August 20, 2003 I have made several mods and several more attempts at mods, none of them have been posted anywhere I am thinking of posting one of them called pirates, i made an island southwest of Ald Redaynia the Telvanni outpost West of the Sanctus Shrine in Sheogorad i set down several ships close to the island and put several high-level NPC's on them the lowest level being 40 and the highest the "Boss" is at level 200. it is a tough fight requiring either an extremely strong warrior or a very skilled assassin. but unlike some mods i have found this oen has several rewards after all of the pirates are killed (in all there are about 150 or more) there are several rewards mostly just rare weapons including the Masamune from Final Fantasy VII not to mention that when combined all of the equipment that the npc's are wearing is probably worth several thousand Drakes.please tell me if you think i should submit this mod Tantalus Link to comment Share on other sites More sharing options...
Daigoro Posted August 20, 2003 Share Posted August 20, 2003 My mod history is one of trouble and woe.... My first mod was called Ultima Cave. It added a small trapdoor on a boulder in seyda neen, inside was a cave with a bed and storage etc. and also a few hidden high powered weapons....however, it was simply a warmup mod to allow me to get to grips with TESCS My second mod was far more ambitious. It created two giant floating islands linked by a rope bridge which sat in the sky above Balmora. This mod, even though i say so myself, was incredible. Constructed out of more than 3000 enlarged boulders and platforms, the islands covered the whole of Balmora. You could walk into the town and look up and see these two great monoliths floating high above. There was a quest to go with this which ended in you travelling into the heart of one of the islands to fight a giant monsters which had been sealed there since the dawn of creation... however, Daigor-Seraphim (the floating isles mod) was never released. The hard drive i was storing the file on one day decided to shut itself off from the rest of my computer. I could not retrieve the file, and never backed it up or passed it on to anyone else. The file was gone. Actually the file probably still exists somewhere, but it is locked inside the hard drive, and will probably never be recovered... :( I also lost my one copy of the Ultima cave mod along with this one, so both my previous mods are gone, and wont be coming back the loss of my big mod, which i had worked on religiously for more than 200 hours, meant that i didnt touch morrowind for more than 6 months.... BUT rejoice!!! for after getting my new CPU put in a week or 2 back, my love of morrowind has been rekindled, and i am now firmly contemplating returning to the modding scene, indeed i have a new mod in production, the Apollo 13 mod..... please check it out in the plugins forum... so there is my tale... i hope you enjoyed... cheers Link to comment Share on other sites More sharing options...
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