alonsomartinez Posted September 26, 2010 Share Posted September 26, 2010 Its what I explained only in like a 3 minute model http://img178.imageshack.us/img178/4993/87634691.jpg Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 26, 2010 Author Share Posted September 26, 2010 Its what I explained only in like a 3 minute model http://img178.imageshack.us/img178/4993/87634691.jpgYour handle looks better, but I think my guard and blade look better, no offense. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 26, 2010 Share Posted September 26, 2010 Right it wasnt meant to be good just something I made quickly to show you how to retain shapes and keep a low poly count It wasnt meant to be usable or even good But did you see the poly count ? About a 700 difference and it still looked basically the same Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 26, 2010 Author Share Posted September 26, 2010 Yeah, big poly count difference. Also, added sheath and UV wrap. http://lh6.ggpht.com/_PqUUrxZa1DQ/TJ-gdx7XbQI/AAAAAAAAANY/H6M6hzLlCk0/s512/wip%20sword.jpg Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 26, 2010 Share Posted September 26, 2010 Lord not trying to be rude but I think you should learn the basics first Have you tried The Noob to Pro tutorial ? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 26, 2010 Author Share Posted September 26, 2010 I have. Cant figure out how to UV wrap by myself, so I just toke it from the steel dagger. Might not have read the whole thing :whistling: Can't get it in NifScope either lol. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 26, 2010 Share Posted September 26, 2010 Yes , you should definetly read it again The first 2 tutorials are about modifiers like subsurfs so I assume you skipped them if you don't know how to use them And again there is a tutorial on exporting things in The Blender Noob to Pro And there is Uv mapping techniques as well My advice : Read every last thing Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 26, 2010 Share Posted September 26, 2010 In my opinion, you should keep the polycount low, as whittled items usually have lots of flat surfaces where a knife cut off shards. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 26, 2010 Author Share Posted September 26, 2010 Eh, for now I give up on the model. I'm going to work on the island and retexture a sword to look wooden lol. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 26, 2010 Share Posted September 26, 2010 Still read the blender noob to pro :thumbsup: Link to comment Share on other sites More sharing options...
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