Kazzus Posted January 2, 2015 Share Posted January 2, 2015 My problem is pretty simple. For whatever reason, the DLC quests are not starting after leaving Vault 101. Now I'm pretty sure this has to do with FWE. I only had the issue after I installed it and started a new game. My previous save still has the quests, and they seem to work properly. I can also start the quests through console commands on the new save. But from what I understand, shouldn't the quests start normally after you exit Vault 101? Thanks for any help I can get with this. I just want to make sure that I have everything working properly. Here is my load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] RH_IRONSIGHTS.esm[X] FO3 Wanderers Edition - Main File.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] Combat Armor Switch.esp[X] HolographicArmor - FO3.esp[X] pinionsuite.esp[X] RecieveTenpennySuite.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_FWE_Bridge.esp[X] RH_WMK_Bridge.esp[X] Follower Amata ULTIMATE.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[X] Merged Patch.esp Link to comment Share on other sites More sharing options...
Purr4me Posted January 2, 2015 Share Posted January 2, 2015 back up current saved game, console ( ~ ) tmm 1 open pipboy, fast travel to the dock for point look out, is the steam boat there? Anchorage:fast travel to Bailie crossroads. is the outcast battle taking place?Brokensteel:fast travel to the car-tunnel area just south west of Penney tower ,is there a guard there from the Bs ?Zetafast travel to the alien crash site..is the saucer there?Due north just above the map at the top actually, east of raven rock. "car tunnel" the pitt, is there a slave encampment there? Link to comment Share on other sites More sharing options...
Kazzus Posted January 2, 2015 Author Share Posted January 2, 2015 Well everything seemed to be working fine, except that I couldn't find any guard near the tunnel. My other save also is past level 20 and has the main quest completed, so I assume Broken Steel is still working as well. Did I just look over the fact that FWE changes notifications for the DLC? Link to comment Share on other sites More sharing options...
Purr4me Posted January 3, 2015 Share Posted January 3, 2015 except that I couldn't find any guard near the tunnel.it's ok, the fact the tunnel is there is enough to know the data is intact, short of spoiling the game on or for you ,I can say that that tunnel guard only shows up during a quest stage, one that starts from an adventure yet to behold upon you. over looked the facts? yes, indeed. have fun now. kitty Link to comment Share on other sites More sharing options...
ar96me3n Posted January 17, 2015 Share Posted January 17, 2015 Im running into the exact same issue. I have ur exact mod load order(plus alton, il) and after leaving vault 101 i get no dlc messages. however, this problem only happens to me when i choose the vault 101 start. I tried an alternate start and the dlc messages came up just fine. This really sucks because I enjoy the vault 101 start and i want to do trouble on the homefront later on. Link to comment Share on other sites More sharing options...
Purr4me Posted January 17, 2015 Share Posted January 17, 2015 Im running into the exact same issue. I have ur exact mod load order(plus alton, il) and after leaving vault 101 i get no dlc messages. however, this problem only happens to me when i choose the vault 101 start. I tried an alternate start and the dlc messages came up just fine. This really sucks because I enjoy the vault 101 start and i want to do trouble on the home front later on.Sure does, can't have it all, you must choose the path you desire and except it. You pull the trigger, don't expect the bullet to return by it's self back into the chamber....it's already spent babe. it's a game, in your case...and altered one at that.But, some day, we might make exceptions.....just not today.kitty Link to comment Share on other sites More sharing options...
ar96me3n Posted January 17, 2015 Share Posted January 17, 2015 Im running into the exact same issue. I have ur exact mod load order(plus alton, il) and after leaving vault 101 i get no dlc messages. however, this problem only happens to me when i choose the vault 101 start. I tried an alternate start and the dlc messages came up just fine. This really sucks because I enjoy the vault 101 start and i want to do trouble on the home front later on.Sure does, can't have it all, you must choose the path you desire and except it. You pull the trigger, don't expect the bullet to return by it's self back into the chamber....it's already spent babe. it's a game, in your case...and altered one at that.But, some day, we might make exceptions.....just not today.kitty smart ass :P Link to comment Share on other sites More sharing options...
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