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Trade Caravans stopped moving


tiltingmsh

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I need nexus web links to the following files:

  • [X] MilitaryTraining.esp[X] RecieveTenpennySuite.esp[X] Scoped HR Buff.esp[X] Refurbishes [ALL].esp <---this is built into one of my own files but for you I need the real deal[X] Refurbish [OA] - FWE.esp[X] megalight.esp[X] Realistic Megaton Shack Final - Update 6.esp[X] rmSaveManager.esp
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[X] MilitaryTraining.esp

http://www.nexusmods.com/fallout3/mods/17573/?

 

[X] RecieveTenpennySuite.esp

http://www.nexusmods.com/fallout3/mods/922/?

 

[X] Scoped HR Buff.esp

http://www.nexusmods.com/fallout3/mods/18915/?

 

[X] Refurbishes [ALL].esp <---this is built into one of my own files but for you I need the real deal

[X] Refurbish [OA] - FWE.esp

http://www.nexusmods.com/fallout3/mods/8416/?

 

[X] megalight.esp

http://www.nexusmods.com/fallout3/mods/7875/?

 

[X] Realistic Megaton Shack Final - Update 6.esp

http://www.nexusmods.com/fallout3/mods/18677/?

 

[X] rmSaveManager.esp

http://www.nexusmods.com/fallout3/mods/19119/?

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Realistic Megaton Shack Final <-- gonna take a while to get it. I have the others and am sorting things.

Question ([X] Refurbishes [ALL].esp) What was used to create this? which version and date /programs.

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When you get your game running again, disable and uninstall Responsive Kill Reactions, it is already part of FWE.

Correct, remove it, it's already included in FWE. Just verified that, bug's so far found, an inherent problem with streaming taking place on a 64bit OS; What this means is, the data while the game does play, yes I was able to load your saved game file and exit megaton, all the while taking screen shot ,not knowing the screen shots were to be found "empty".

Thus, meaning a streaming problem. So. after looking at the data, standing in SpringVale, I noticed fast travel was not available even though I enabled it in the settings of FWE, again, in game streaming problem.

 

Fose or no fose, means I should be able to take screen shots if that game loads...as it does indeed load and I do indeed get the nag screen telling me that the plugin, "FWE" is working, and all scripts are indeed firing as intended.

 

Now, I had installed the data, and the games with the mod's and your profile along with MO, to 2 external flash drives to make sure I could bounce between operating systems. Currently loaded @ this post, I am running 32bit windows 7 about to go back in and retrieve in game screen shots to verify if it is a (BIT) bug and to see if the streaming problem is gone.

 

graphics, drivers stream data, the game stores this information in the saved game archived file. I can if I remember to get shots of the config things if you wish.

 

what was the last location of any caravan ?

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Bit Bug gone, game moves and acts faster too in 32bit Environments. Screen shots now working as intended, small too so there is very little data loaded despite that mo is overwriting all of my stuff, from your load out here, I get only bits and pieces of tree's from my texture packs, all data your saved game uses is loading and working with one exception.

 

Fose, as I have not allowed it here to run until I locate a caravan, so tgm and tcl and (Q) take to the sky's and look for them, there should be 4 I think?

http://s26.postimg.org/igb2tuq6h/Darn_Verifiedinstalled.jpg

http://s26.postimg.org/srnfmihvt/fose_disabled_V.jpg

http://s26.postimg.org/y4ca0n5s9/testload_1.jpg

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un -pluging all the mods except the dlc's ,allowed the game to level up....20 times in a row.

caravans still left in canton bary commons outskirts.

 

But I did find a direct reference to some coding that might be in fact where it all started from.

http://s26.postimg.org/l7uckgop5/possible_bug_found.jpg

It's the only indirect / direct connection VIA dialog /scripting I could find that might cause such a weird outcome.

This was obtained by following the bread crumbs of Wolfgang NPC.

Combined codes of fast travels disabled, a few other things, leaves little to be desired for this play through, its' a hard road taken.

Ten-penny towers internal looks, NPC's were dark shadowed people, the walls were smoked grey and a CTD on the second level.

 

I am moving the data to a external drive into a folder with your name on it for further references encase there is more information.

I created the derp thing, from scratch to match the code precise in order to load the game correctly.

I received no notice of errors from that point on.

 

moving on.

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