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Magic School


GrimlordXVII

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I downloaded Skyrim School of Witchcraft and Wizardry last night because, let's be honest, the College is a bit lackluster considering. However the mod was incomplete and seems to have been deserted. Also, despite the concept being excellent, I found the execution to be a little underwhelming.

So I am proposing a fresh-start, using what SSWW showed could make a good school.

At level 11, you receive a letter by courier that invites you to a magic school (Name undecided as yet). You can sail there from any of the ports, and this will take you to a new cell, giving more freedom for level design.

The Main School Building: There should of course be the Main Hall, with the teachers table and the 4 house tables for students. This is also the place where a quest to sort you into your house should trigger, with you sitting on a seat and a new level loading, like the Sheogorath quest. The quest will involve you exploring your own mind, and coming out with a key to one of the House Dorms, and a set of robes to suit.

There should be friendly ghosts wandering the halls, the lack of which I found disappointing with SSWW. If/When voice acting becomes a thing, they can perhaps be comic relief, like guards idle banter.

Classroom will contain Professors of the Arts who will sell you both spells and training. They should wear Black Magic Hats to stand out.

Some references to the books, such as a locked door on the Third Floor Corridor, which when picked grants the player a modded Ruby, a secret warp in a girls bathroom to a ratway area containing a powerful sword, etc.

Houses: The same concept as SSWW here, with the colours Red, Yellow, Blue and Green representing the houses, and an animal to match. The houses would get the standard black robes, but with the house shield on the chest to match. In an attempt to keep Neutrality, the Green house mustn't be brought across as the bad guys, and Red shouldn't be considered the good guys.

The Forbbiden Forest should also make a feature, with large powerful spiders, trolls, dragons, etc living within.

I imagine that, if the basic construction of the map and NPCs was complete, voice actors would take an interest and a very serious mod could emerge from it.

 

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