McCarronXLD Posted January 2, 2015 Share Posted January 2, 2015 Hey there! I'd like to mod it so that after purchasing an item you won't have to purchase it again, thus creating an infinite amount of that item much like the beginner armours and weapons. I'd also like to mod the price of an item to be larger thus simulating the prototype/research and development angle of it. Link to comment Share on other sites More sharing options...
McCarronXLD Posted January 5, 2015 Author Share Posted January 5, 2015 If this isn't possible I'd also like to know. :) Link to comment Share on other sites More sharing options...
dubiousintent Posted January 5, 2015 Share Posted January 5, 2015 What you want is something like what happens with Frag Grenades. Try taking a look at the wiki article "Additional Items Mod". The "Other Changes" section deals with "item charges" and include Frag Grenades. However, the focus of that mod goes quite a bit beyond what you are interested in. It is going to take some interpretation to determine if what you want is more easily attainable. The referenced threads may prove to be more helpful in that regard. -Dubious- Link to comment Share on other sites More sharing options...
johnnylump Posted January 5, 2015 Share Posted January 5, 2015 (edited) Probably the easiest thing to do (with ini edits only) is just increase the research cost and then make the items it unlocks free. To do it as you describe is certainly possible but would take a bit of hex editing, which you haven't indicated whether you are willing and able to do. Edited January 5, 2015 by johnnylump Link to comment Share on other sites More sharing options...
McCarronXLD Posted January 5, 2015 Author Share Posted January 5, 2015 Thanks for the heads up guys! I actually am just referring to .ini edits. I don't know how to hex edit. Using dubiousintent's information I was able to find the section in DefaultGameCore.ini that determines how much an item costs and how long it takes to build. I assume I would make an item free by making it -1 for a cost value, but how do I increase the research cost? Link to comment Share on other sites More sharing options...
johnnylump Posted January 5, 2015 Share Posted January 5, 2015 TechBalance lines control tech costs. In the ItemBalance lines, I'd recommend setting iCash and the other costs to zero. You'll still have to build them in engineering. Link to comment Share on other sites More sharing options...
McCarronXLD Posted January 5, 2015 Author Share Posted January 5, 2015 Got it. Thanks johnnylump! (Long live Long War!) Link to comment Share on other sites More sharing options...
dubiousintent Posted January 6, 2015 Share Posted January 6, 2015 Added a 'How to change the Cost/Requirements/Time of "things"' section to the "How to DIY common mod solutions" article. It summarizes the various "Balance" categories. -Dubious- Link to comment Share on other sites More sharing options...
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