Jump to content

COBL Races/Cosmetics Problems (?)


MURDERMASS

Recommended Posts

Hi!

 

I've finally gotten a hold of how to install and use mods, for this I've been using OBMM, Wrye Bash, BOSS, OBSE and Streamline. Mods seem to be stable (much thanks to Wrye and rebuilding bashed files) except for Common Oblivion with the cosmetics rescources (for races). I've installed both, first I copied the cosmetic resources into my "Data" folder and then I created an OMOD through OBMM.

 

After all this the "Mazken" and the "Golden Saint" races turns out completely black, eye- and haircolour is still visible though. Every other race/aspect of the game seems fine at the moment.

 

Is there a possible solution for this?

 

Thanks

Link to comment
Share on other sites

Do you have any other race texture modification Mods?

 

Have you run an Archive Invalidation in OBMM? Go to 'Utilities' on the right of OBMM then select Archive Invalidation, make sure the settings on the archive invalidation window look like this:

http://img31.imageshack.us/img31/2285/capturetm.jpg

 

Also make sure if you are using other race texture Mods that you INSTALL coble races AFTER the any others, or better still remove other race texture mods altogether as there may be resource conflicts between the mods. Wry's bashed patch 'may' fix this but there still can be complications that are un-fixable due to simple incompatibility. In the bashed patch make sure you have the relevent boxes checked in import NPC faces and Import races (i believe they are the right sections, i may be wrong though, look for any markers relative to Coble races)

 

Remember the rule that if two mod resource files share the same file path the one installed after will 'win'. Wry Bash's Bain is great for getting a clear and quick overview of specific file conflicts between mods. BAIN is an acronym for 'BAsh INstaller'.

 

I would highly advise using BAIN to install all your mods as the benefits of low level control and information far outweigh OBMM's even if the learning curve for getting to grips with Wrye bash can be quite steep initially. Plus there are some memory issues with OBMM, for example it will not know about resources you have installed into the data directory outside of the OBMM application. With BAIN you can uninstall mods cleanly even if they only consist of resource files, to which BAIN can be configured to automatically replace any overridden files the mod that has been removed had replaced. (known as Annealing)

 

If you are interested in using BAIN (which you really should think about doing, as it pretty much eliminates issues like this, check out this website for a really good guide about using BAIN (and other Mods/Utilities and generally about modding oblivion in general) : http://sites.google.com/site/oblivionpoinfo/installmods

 

Good luck, try what i mentioned, if it doesn't work, uninstall the mod and re-install (try to re-install using Bain so you can see if there are any file conflicts) and see if that fixes it.

Link to comment
Share on other sites

First of all thanks to both of you for your answers. This is the mods I use at the moment and their load order:

 

 

=== Active Mod Files:

* 00 Oblivion.esm

* 01 EnhancedWeather.esm [Version 1.4.4]

* 02 Cobl Main.esm [Version 1.72]

* 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]

* 04 TamrielTravellers.esm [Version 1.39c]

* 05 Better Cities Resources.esm [Version 4.7.1]

* 06 HorseCombatMaster.esm

* ** Cobl Races TNR.esp [Version 1.53]

* 07 Unofficial Oblivion Patch.esp [Version 3.2.0]

* 08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

* 09 Oblivion Citadel Door Fix.esp

* 0A Better Cities .esp

* 0B EnhancedWeather.esp [Version 1.4.4]

* ++ EnhancedWeather - Darker Nights, 50.esp [Version Final]

* ++ Symphony of Violence.esp

* 0C Cities Alive At Night.esp

* 0D diversegrasses.esp

* 0E RAEVWD Cities.esp [Version 1.8]

* 0F RAEVWD Imperial City.esp [Version 1.8]

* 10 Living Economy.esp

* 11 Living Economy - Items.esp

* 12 Cutthroat Merchants.esp

* 13 Cobl Glue.esp [Version 1.72]

* ++ Cobl Tweaks.esp [Version 1.44]

* 14 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]

* ++ OOO-Water_Weeds.esp [Version 1.32.Final]

* ** OOO 1.32-Cobl.esp [Version 1.72]

* ++ TamrielTravellerAdvscript.esp [Version 1.39c]

* 15 TamrielTravellers4OOO.esp [Version 1.39c]

* 16 TamrielTravellersItemsCobl.esp [Version 1.39c]

* 17 xuldarkforest.esp [Version 1.0.5]

* 18 xulStendarrValley.esp [Version 1.2.2]

* 19 xulTheHeath.esp

* 1A XulEntiusGorge.esp

* 1B xulFallenleafEverglade.esp [Version 1.3.1]

* 1C xulColovianHighlands_EV.esp [Version 1.2.1]

* 1D xulChorrolHinterland.esp [Version 1.2.2]

* 1E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]

* 1F xulBravilBarrowfields.esp [Version 1.3.2]

* 20 xulLushWoodlands.esp [Version 1.3]

* 21 xulAncientYews.esp [Version 1.4.3]

* 22 xulAncientRedwoods.esp [Version 1.6]

* 23 xulCloudtopMountains.esp [Version 1.0.3]

* 24 xulArriusCreek.esp [Version 1.1.3]

* 25 xulPatch_AY_AC.esp [Version 1.1]

* 26 xulRollingHills_EV.esp [Version 1.3.2]

* 27 xulPantherRiver.esp

* 28 xulRiverEthe.esp [Version 1.0.2]

* 29 xulBrenaRiverRavine.esp [Version 1.0.2]

* 2A xulImperialIsle.esp [Version 1.6.5]

* 2B xulBlackwoodForest.esp [Version 1.0.4]

* 2C xulCheydinhalFalls.esp [Version 1.0.1]

* 2D xulAspenWood.esp [Version 1.0.2]

* 2E xulSkingradOutskirts.esp

* 2F xulSnowdale.esp [Version 1.0]

* 30 Harvest [Flora].esp [Version 3.0.0]

* 31 Salmo the Baker, Cobl.esp [Version 3.08]

* 32 RealisticForceMedium.esp

* 33 RealisticMagicForceMedium.esp

* 34 MidasSpells.esp

* 35 StealthOverhaul.esp

* 36 DD_ProximitySneakPenalty.esp

* 37 RenGuardOverhaul.esp

* 38 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

* 39 DeadlyReflex 5 - Combat Moves.esp

* 3A Ethereal - Eyes.esp

* 3B Cobl Races.esp [Version 1.52]

* ++ Cobl Races - Balanced.esp [Version 1.52]

* 3C Better Cities Full.esp [Version 4.7.0]

* 3D Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]

* 3E Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0]

* 3F Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0]

* 40 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0]

* 41 Better Cities - VWD of the IC.esp [Version 4.7.0]

* 42 Better Imperial City.esp [Version 4.7.0]

* 43 Cobl Silent Equip Misc.esp [Version 01]

* 44 LexScalesArmour.esp

* 45 Bashed Patch, 0.esp

* 46 Streamline 3.1.esp

 

------------------------------------------------------------------------------------

 

I've set Archive Invalidation as you said HarryM1986. I'm currently using Quarl TPIII, Unique Landscapes, Ethereal Eyes, Cobl + cosmetics resources as texture packs, any possible conflicts there? Thanks for the advice regarding BAIN, I'll be sure to check it out for future mod management.

 

Hickory, I've run BOSS and rebuilt the Bash Patch. Still, their faces are dark.

Link to comment
Share on other sites

Ok, with respect to HarryM, you should not be using OBMM's outdated BSA Invalidation, at least with the latest version. You should be using BSA Redirection (the default). For archive invalidation, use ArchiveInvalidation Invalidated. This is how your OBMM invalidation window should look.

http://img801.imageshack.us/img801/3897/invalidation.jpg

 

Now then, do you have the latest version of Wrye Bash? In it, you have the option in your Bashed Patch to import Race Records. Take especial note of that option, and Import Graphics. Make sure that all of your installed mods have all of the BOSS tag suggestions.

Link to comment
Share on other sites

BSA redirection set and Archiveinvalidation Invalidated used. I've manually checked each Bash Tag (as suggested by BOSS) in Wrye Bash and merged the Bashed File. I removed Ethereal Eyes since it can conflict with some Cobl resources (i.e. the eyes already added by Cobl).

 

Still doesn't make a difference though; Mazken and Aureal (Golden Saint?) is very black.

 

I did find this in the Cobl readme:

 

Cobl Races

Cobl Races is an optional component that consolidates hairs and eyes from some of the most popular cosmetics mods. It also add five new playable races.

• Eyes: Capucine, Miss Onatopp

• Hair: Babe, Capucine, Corean, Kafeid, Ren, Saram, Soya, ThrottleKitty

• Races:

• Aureal: A playable version of the Golden Saint race.

• Hidden Elves: Based on Ren's popular Mystic Elves race.

• Mazken: A playble version of the Dark Seducer race.

• Ohmes-Raht: Based on Luchaire's Tabaxi race. The Ohmes-raht are man faced, but have cat like fur and ears.

• Xivilai: A playable version of the Xivilai race.

 

Notes:

Cobl Races Requires Shivering Isles! Cobl Races makes use of some meshes and textures provided by Shivering Isles. If SI is not present, then those meshes and textures must be otherwise provided by the user. (A late release of Cobl may provide these missing meshes/textures.)

 

Well, I guess that has to be the problem then since I don't have any of the official DLC's released for Vanilla Oblivion. Hidden Elf, Ohmes-Raht, Xivilai and all the eyes/hairs seem to work perfectly...

Link to comment
Share on other sites

Ok, then what I can suggest to you (I never liked the Cobl new races anyway) is Tamriel NPCs Revamped (TNR). The file you need is TNR All Races Final. I would also suggest you install, in this order: Improved Facial Textures and then Facial Textures by Enayla. You will be amazed at the difference in virtually all NPCs. Don't forget to BOSS and Bash.
Link to comment
Share on other sites

Wow now i feel out of the loop. I've been using the same OBMM i've had for quite while to Archive Invalidate and thats all i use OBMM for...

 

Anyway, I personally don't use Coble races either. I'm using HGEC with the high res body/face textures. I also have IFT and FT by E but i've uninstalled them since using HGEC and not got round to checking if its cool to install IFT e.t.c. over HGEC from possible conflicts (still tweaking/adding to an FCOM build).

 

Anyway, enough about me, Murdermass in respect to your build, i would recommend using All Natural ( random, the Nexus All natural page is saying the author has set the page to private and it doesn't seem to exist on PES, i'm now uploading the archive onto a file hosting website and will edit the link in when its uploaded) (edit: All natural <- I've uploaded my backup of the original archive from TES Nexus onto a file sharing website as the link seems to be down at the moment on TES Nexus)

 

"All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible."

 

That mod incorporates the mod you are using allready, except with various other weather mods incorporated into it plus some other mods that are unique to AN that you won't find anywhere else.

 

Also go for enhanced economy, Its a newer and better version of Living Economy, i know LE comes packaged with OOO but it is generally recommended that you not install the OOO version of LE and instead install EE as EE has super-seeded LE in functionality and immersion, its basically a newer and better mod.

 

As Well as TNR you also have the option of Using Beautiful People which has some Ren Hair and face textures included. Either Way make sure you check out IFT and FT by E as overall they seem to give the best results for visual quality.

 

HGEC also remodels and re-textures bodies for most of the races with Very groovy looking high res skin. I believe if you install this and then the face retexture mods over the top you will get the best results. (i can't seem to find the HGEC page on Tes Nexus but by all means have a look for it you may like the results...)

 

In respect to QTP, if you find you're having FPS issues, try going for QTP redimized instead as allot of (if not all of) the textures have been reduced and optimized while loosing next to no visual quality. Regardless of which QTP you use make sure you get PYFFI optimized QTP meshes as this helps further reduce allot of the added computer load QTP puts on your build (making room to squeeze in other mods later on down the line)

 

With regards to UL, make sure you check here and cross reference any relevent mods (any mods that place new areas/buildings into the game world e.t.c.) with any/all of the UL mods you have installed for possible compatibility patches.

 

Always remember that INSTALLATION ORDER is very important when installing mods, if you find it helps, reference this page as a general guide on the order of installing specific types of mods. Its also quite helpful to reference this page and use the search function in your browser to find the name of your mod on the list (if its there) to see exactly where in your possible installation order its best to place. It may take some time to tweak about with your installation list to get the optimal order with minimal conflicts (or deliberate ones, remember some conflicts are intentional, depending on which aspect of which mod you want to override that of another mod that overlaps, DarN/Dark UI/Immersive Interface for example...) But its definitely worth it. Again i will mention that BAIN is fantastic for sorting out an installation order. Its possible to order all mods in the list, configure which components of each you want installed, select them ALL and install them all, in order, seamlessly, with one click. I had a similar issue as you have the other day after installing a problematic mod, i ended up having to do a complete re-install from Vanilla, it took me 20 minutes (otherwise it would have taken me at least a whole day considering the amount of mods i have installed) thanks to BAIN.

 

Always remember to Run boss after every load order tweak or new mod added, then rebuild your bashed patch, again, every time you make a change, and finally run and archive invalidation. Those three last steps should be treated as a holy trinity.

 

Good luck!

Link to comment
Share on other sites

@HarryM:

All Natural link is live.

 

Also, unless the user knows EXACTLY what they are doing, they should not install Beautiful People with other race mods, as it is well known to cause issues -- it simply doesn't play well with other race mods, and IFT and FTE combined are musch better, anyway.

Link to comment
Share on other sites

Fair enough, i guess i didn't cater for that point. I've just checked if IFT+FTE works over HGEC and better male bodies and yup, it works fine if you install HGEC first then Better male bodies/BMB face textures then IFT/FTE last.

 

edit: on a side note if you are using All Natural its definitely recommended you also go for Immersive Interiors as it adds an amazing level of immersion to interiors (duh).

 

If you'r going for that i would also recommend installing Animated window lighting system before Immersive Interiors as this adds yet another brilliant level of immersion to exteriors, especially in town, especially at night, especially with the darker nights aspect of All Natural.

 

To install AWLS you need to download the base meshes AND one of the 3 texture packs, read the readme carefully on how to compile the mesh archive and texture archive into a single archive (if you are using OBMM) if u are using BAIN the two archives are bain ready and you just install the meshes archive first then the textures archive, again refer to the readme for which components to install. Chck the Jpegs for examples of what the different texture options look like. I eould advise choosing the 'brumbek mixed' texture pack, purely as that is what the readme recommends (and the only one i have tried) i have also heard that the illuminated within pack is nice, though there are some options in the brumbek pack which cater for IW.

 

Check em out and see what you think!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...