Danidragon Posted January 3, 2015 Share Posted January 3, 2015 (edited) Well,the title is quite self explanatory . It is quite bumming how useless the minor healing potions become later in the game , and it is immersion-breaking . Surprised that there is no such mod already . Depending on the poison or potion's strenght it would heal/damage 25%/50%/75%/100% .Example : Minor healing potion heals 25% of health , so it if useful even later in game , and you won't have drink 5 minor ones to heal even less of your health .Also lingering poisons would like , drain 2% each second for 5 seconds .I certainly hope this will be realized before TES:VI will be released . Edited January 3, 2015 by Danidragon Link to comment Share on other sites More sharing options...
TheBawb Posted January 3, 2015 Share Posted January 3, 2015 I agree. it does get pretty immersion breaking when you have to use, say, 15-20 minor healing potions to restore your health when you reach the higher levels. A potion heal by percentage system is an excellent idea to solve this problem Link to comment Share on other sites More sharing options...
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