Danikov Posted January 3, 2015 Share Posted January 3, 2015 (edited) I am using 6 of Puce Moose's Tweaks,and I'd like to merge all 6 plugins into a single plugin because I am nearly exceeding the 139 plugin count,so I have been spending like 2 hours to understand how to do so, and found that you can use FNVEdit and script for it called XEdit (originally submitted in Skyrim's nexus but its written there that its also for FNVEdit),so I've followed a video tutorial that shows how to merge plugins in TES5Edit (for Skyrim) which is basically the same program as FNVEdit(I suppose) and when I launched my game with the merged-single ESP,the game gets stuck in the main menu screen and just hangs there(It crashes),and yes,I can verify that it is the merged ESP causing the crash because the game worked without it.So,can anyone help me out in this one? Oh,and if it is crucial to know which tweak plugins I am using,here they are:Master - FalloutNV.esm*PMT - Tougher Economy.esp*PMT - Destructible Ordnance.esp*PMT - Responsive Kill Reactions.esp*PMT - Explosive Robots.esp*PMT - Slower Reloading.esp*PMT - Nastier mines and grenades Longer Timer.esp Thanks. Edited January 3, 2015 by Danikov Link to comment Share on other sites More sharing options...
MattTehZombie Posted January 4, 2015 Share Posted January 4, 2015 Sometimes merges just weren't meant to be, unfortunately.If that were the case, people would advise you merge plugins a lot more than making a merged patch.My advise is to experiment and see what merged files do work together in order to shorten load order. (Make backups!) Link to comment Share on other sites More sharing options...
Danikov Posted January 4, 2015 Author Share Posted January 4, 2015 Sometimes merges just weren't meant to be, unfortunately. If that were the case, people would advise you merge plugins a lot more than making a merged patch. My advise is to experiment and see what merged files do work together in order to shorten load order. (Make backups!) Thanks,Matt. I have tried what you have advised me to do,and managed to get it work,merged like three of them,but there's this thing now,it seems to be that even though I am at 136 plugins loaded,the game breaks(characters are made of exclamation marks) as if it had atleast 139 plugins loaded,and that seems to be the case I guess...maybe I am attempting the wrong thing,or doing the right thing wrong? How exactly can one take several plugins and unite them into a single plugin in the load order? Link to comment Share on other sites More sharing options...
MattTehZombie Posted January 4, 2015 Share Posted January 4, 2015 This is a guide on how you can do it without making your game crash or error everywhere from the creator of the plugin for FNV,TES4,TES5 Edit. Also, note that he is combining fairly simple and small esp files that also fall under the same categories when opened through Edit. Link to comment Share on other sites More sharing options...
Danikov Posted January 4, 2015 Author Share Posted January 4, 2015 (edited) This is a guide on how you can do it without making your game crash or error everywhere from the creator of the plugin for FNV,TES4,TES5 Edit. Also, note that he is combining fairly simple and small esp files that also fall under the same categories when opened through Edit. Thanks again for replying.This is the exact guide that I followed and mentioned in the OP,so if that's what's needed to be done,then I've been doing it right.As for the 'exclamation marke'ed NPCs,it is still present even though the plugin count is now at 128,seems like I broke something with all the adding and removing,but anyhow,I think I managed to understand now how exactly I am supposed to mess around with this,so thanks a lot for your help!!! EDIT : Found the reason why I was so certain that my game broke as if it had atleast 139 plugins loaded,it is because I somehow removed completely Fallout Character Overhaul,while New Vegas Redesigned 3 was still installed and NVR3 has to be installed over FCO,so it resulted in missing meshes and/or textures,I feel so stupid... Edited January 4, 2015 by Danikov Link to comment Share on other sites More sharing options...
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