RufusLaGrand Posted January 3, 2015 Share Posted January 3, 2015 Hello everyone, I have a bit of a problem. Upon re-entering Vernon Square ,after my initial visit, the game crashes every time. I am running several mods but have not had any consistant crashes that I was able to replicate ,aside from selling live iguanas. Any help on this matter would be much appreciated. Here is my load order. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] Fellout-pipboylight.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] UUF3P - FWE Patch.esp[X] Merged patch.esp Link to comment Share on other sites More sharing options...
M48A5 Posted January 3, 2015 Share Posted January 3, 2015 Completely uninstall any unused plugins. If it is in the "Data" folder, it will be loaded into memory. Disable and uninstall one of the Followers Enhanced plugins. You don't need both. You don't need two Mart's Mutant Mod - FWE patches. You don't need two FO3 Wanderers Edition - Optional Restore Tracers, disable and uninstall one of them. Disable and uninstall Mart's Mutant Mod- Tougher Traders, Natural Selection and Zones Respawn, they are part of FWE. Link to comment Share on other sites More sharing options...
RufusLaGrand Posted January 3, 2015 Author Share Posted January 3, 2015 (edited) Thank you. I did as you instructed but I am unfortuantly still crashing upon entering Vernon Square. Would deleting a plugin from the Fallout Mod Manager remove it from the Data folder or would I need to do it manually? I also tried doing a cell reset but it did not work if that helps. Edited January 4, 2015 by RufusLaGrand Link to comment Share on other sites More sharing options...
Recommended Posts