JinxMontalgo Posted January 3, 2015 Posted January 3, 2015 When I drag any basic activator or collision box from the object list to the render window, they aren't visible. It should be noted that xmarkers and heading markers can be seen, activators with meshes are visible as well, but things like trigger boxes are not (but they are selectable in the cell view). Markers are set to be visible, collision geometry is set to be visible as well, still nothing. Any fixes?
JinxMontalgo Posted January 4, 2015 Author Posted January 4, 2015 (edited) Anyone? This is infuriating because it prevents me from using triggers and colliders. Edited January 4, 2015 by JinxMontalgo
fadingsignal Posted May 17, 2015 Posted May 17, 2015 I can see activators, and other markers, but not collision objects. Nobody knows why, and there are a handful of threads like this over the years without resolution. My hands are tied currently.
Tamira Posted May 17, 2015 Posted May 17, 2015 Just a shot in the dark:Check your SkyrimEditorPrefs.iniis[MAIN]bShowCollisionObjects=1?
SeriousHammers Posted December 9, 2017 Posted December 9, 2017 I ran into the issue of trigger boxes not appearing, and what worked for me was to add the trigger boxes in this fashion... Pushing the T square button at the top of the kit then selecting the trigger you wanted to use. It took a good hour or so of trying different attempts, from scrubbing through the ini files to pressing c and 2 many many times. I was pulling the triggers directly from the object window, for some peculiar reason the creation kit was not having it. Hope this helps someone. https://www.creationkit.com/index.php?title=Creating_Primitives
Omegacron Posted March 20, 2018 Posted March 20, 2018 (edited) I ran into the issue of trigger boxes not appearing, and what worked for me was to add the trigger boxes in this fashion... Pushing the T square button at the top of the kit then selecting the trigger you wanted to use. It took a good hour or so of trying different attempts, from scrubbing through the ini files to pressing c and 2 many many times. I was pulling the triggers directly from the object window, for some peculiar reason the creation kit was not having it. Hope this helps someone.https://www.creationkit.com/index.php?title=Creating_PrimitivesIt definitely helped me - found this thread after about 30 minutes of trying to figure it out on my own. This must be another bug with the Creation Kit, because there shouldn't be any difference between using the toolbar and manually dragging the trigger from the Object window. And apparently it's a bug that carried over into the SE version of the Creation Kit. Thank you very, very much! I'm so used to doing it the drag-and-drop way, I wouldn't have thought to try the toolbar icon in a million years... Edited March 20, 2018 by Omegacron
timsterse Posted July 21, 2019 Posted July 21, 2019 also if not visible in game, its because object coordinates are at 0 or 90 degrees, need to be offset by +0.1 unit (CK bug)
chrishpz Posted November 24, 2020 Posted November 24, 2020 Just a shot in the dark:Check your SkyrimEditorPrefs.iniis[MAIN]bShowCollisionObjects=1? ^^ This ^^ In the event SSE users come here, the equivalent file is called CreationKitPrefs.ini
jeyoon Posted April 17, 2021 Posted April 17, 2021 I wasted an hour of my life trying to figure out why in the world the activation box was not showing up in game..... as it turns out the box was sitting at 45 degrees. Geez! something so simple! timsterse's comment above is valid.
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