danielj97 Posted October 2, 2010 Share Posted October 2, 2010 Hey, I've got 9 new races, all dwarven with different beards. They look brilliant with clothes on, with all of their body parts there. But when you take off the clothes, then theres a problem. If you take off a shirt, the upper body dissapears." " " " a set of pants the lower body dissapears" " " " a set of gloves the hands dissapear" " " " a set of shoes the feet dissapear But when you put them back on, then it gets fixed. But, these races are playable and they'll be pretty rubbish if you don't see the body without clothes. So, how can i fix this? Can anyone help please? Heres some screenies of them / and my test character with clothes on and off. :S http://i601.photobucket.com/albums/tt91/DanielJ97/Oblivion2010-10-0216-55-54-34.jpg http://i601.photobucket.com/albums/tt91/DanielJ97/Oblivion2010-10-0216-55-52-73.jpg http://i601.photobucket.com/albums/tt91/DanielJ97/Oblivion2010-10-0216-55-33-61.jpg http://i601.photobucket.com/albums/tt91/DanielJ97/Oblivion2010-10-0216-55-28-48.jpg http://i601.photobucket.com/albums/tt91/DanielJ97/Oblivion2010-10-0216-53-39-56.jpg http://i601.photobucket.com/albums/tt91/DanielJ97/Oblivion2010-10-0216-53-33-79.jpg Link to comment Share on other sites More sharing options...
Hickory Posted October 2, 2010 Share Posted October 2, 2010 I think you will find that the Dwarven race probably depends upon another body replacer. Check the readme. Link to comment Share on other sites More sharing options...
danielj97 Posted October 2, 2010 Author Share Posted October 2, 2010 I think you will find that the Dwarven race probably depends upon another body replacer. Check the readme. It's my dwarven race, i didn't dowload it. :S Link to comment Share on other sites More sharing options...
Hickory Posted October 2, 2010 Share Posted October 2, 2010 I think you will find that the Dwarven race probably depends upon another body replacer. Check the readme. It's my dwarven race, i didn't dowload it. :S Then it looks like you need to check your mesh and texture paths in your dwarf race's bodies. Link to comment Share on other sites More sharing options...
danielj97 Posted October 2, 2010 Author Share Posted October 2, 2010 I think you will find that the Dwarven race probably depends upon another body replacer. Check the readme. It's my dwarven race, i didn't dowload it. :S Then it looks like you need to check your mesh and texture paths in your dwarf race's bodies. It's just vanilla Imperial Textures and Meshes, not changed. Pretty much its a duplicate of the Imperial race, just with heoght and weight increased, and the upper mouth slot filled with a beard. :S vThe paths are fine Link to comment Share on other sites More sharing options...
Hickory Posted October 2, 2010 Share Posted October 2, 2010 Can you post a list of your mods, preferably via Wrye Bash, so that disabled mods can be seen? Link to comment Share on other sites More sharing options...
danielj97 Posted October 2, 2010 Author Share Posted October 2, 2010 Can you post a list of your mods, preferably via Wrye Bash, so that disabled mods can be seen? My Wrye Bash is broke, so I'll just type a list >.< 3 Alernative Stories.espaaHallsOfCreation (Resource by a friend).espAFK_Weye.espAkavariIsland.esp (Mine)Alternative Start by Robert Evrae.espAmajor7 Imperial Furniture.espAnvilDocksMakover.esp (Mine)bartholm.espBashed Patch, 0.espBathingMod_Base.esmBathingMod_Bathroom_Upgrades.espBathingMod_Placeable_Bathtubs.espBathingMod_Soap.espBlackWaterBanditIsland.esp (Mine)Bounty Hunters!.esp (Mine)BountyHunters.esp (Mine)BrewHouse.espBrumaManor.esp (Mine)CapesAndClokes.espCarletoCity.esp (Mine & File in question)Carletonewgametests.esp (My test file)CarletoTest.esp (My test file)carletovillage.esp (resource from a friend)CastleWestWeald.espChichester Village.espCliff_Roleplayingcharacter.espCyrodillMuseumMod.espDLCBattlehornCastle.espDLCHorseArmor.espDLCMehrunesRazor.espDLCOrrery.espDLCThievesDen.espDukeCity.espElsweyrAnequina.espEnhance Water v2.0 HD.espFamousBattlesDemo.espGoranga restaraunt jon.espgreenemprobe.espHouse Test.esp (Tests by me)ICLodgeMod.espImperialFurnitureEmptyHome.esp (Mine)ImperialLegionOverhaul.esp (Mine)ImperialWarehouse.esp (Mine)InnOfIllOmen.esp (Mine)Knights.espKTCustomRaceFix.espKvatch Rebuilt - Leveled Guards - FCOM.espKvatch Rebuilt.esmKvatch Rebuilt.espLegion Faction Mod Addon.espLegion Faction Mod.espMERP Data.esmMERP Patch.espMiddleEarth.esmOblivon.esmOblivonReborn.espPats Business Mod -- Shope Version 2.0.esp Link to comment Share on other sites More sharing options...
Hickory Posted October 2, 2010 Share Posted October 2, 2010 You are running MERP with other Oblivion mods! You cannot do that without major issues. Apart from that, that list is practically useless because it doesn't give load order or disabled/enabled mods. I don't know what you mean by your Wrye Bash broke, but you can download it again, surely? Link to comment Share on other sites More sharing options...
danielj97 Posted October 3, 2010 Author Share Posted October 3, 2010 You are running MERP with other Oblivion mods! You cannot do that without major issues. Apart from that, that list is practically useless because it doesn't give load order or disabled/enabled mods. I don't know what you mean by your Wrye Bash broke, but you can download it again, surely? The only files that I currently use are Oblivion.esm and CarletoCity.esp Link to comment Share on other sites More sharing options...
Hickory Posted October 3, 2010 Share Posted October 3, 2010 And of all those other mods, have you simply unchecked them, or uninstalled them correctly? I suspect the former, which is almost certainly your problem, where another mod has overwritten default meshes and/or textures. Link to comment Share on other sites More sharing options...
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