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startconversation was working now it is not


templeofninpo

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Anyone else ever have this problem? This is the script I am using-

 

scn AAACultBossDialogScript

short doOnce

Begin GameMode

if getdistance player < 1000
if doOnce == 0
startconversation player, Greeting
set doOnce to 1
endif
endif

end

 

ALSO I seem to be having a problem with packages. My NPCs will start 'following' me even though there is no package that says they should- it is at a quest progression.... Maybe I'll just remove all the packages and see if it still persists.

cheers

 

PS: is there a way to delete posts in this forum?

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this is a startconvo script I am using for another fellow. it doesn't seem to be working... I have it attached to the end of a travel package.

scn AAAJonanthonStartConversationGreeting

short doOnce

Begin GameMode

if getstage AAATheLadysCuriass 30 == 1
if getdistance player < 1500
if doOnce == 0
startconversation player, Greeting
set doOnce to 1
endif
endif
endif

end

Edited by templeofninpo
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if you name your refNpc in cs it ll work

mynpcref.StartConversation player, greeting

------------------------------------------

 

i dont remember if sth like this works

 

ref myNpc

begin gamemode

blablabla

set myNpc to getself

myNpc.StartConversation player, greeting

----------------------------------------------------------

Also i dont use greeting but a named Conversation

------------------------------------------------------------

I hope i helped ! :-D

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