templeofninpo Posted January 4, 2015 Share Posted January 4, 2015 Anyone else ever have this problem? This is the script I am using- scn AAACultBossDialogScriptshort doOnceBegin GameMode if getdistance player < 1000 if doOnce == 0 startconversation player, Greeting set doOnce to 1 endif endif end ALSO I seem to be having a problem with packages. My NPCs will start 'following' me even though there is no package that says they should- it is at a quest progression.... Maybe I'll just remove all the packages and see if it still persists.cheers PS: is there a way to delete posts in this forum? Link to comment Share on other sites More sharing options...
templeofninpo Posted January 4, 2015 Author Share Posted January 4, 2015 (edited) this is a startconvo script I am using for another fellow. it doesn't seem to be working... I have it attached to the end of a travel package. scn AAAJonanthonStartConversationGreetingshort doOnceBegin GameMode if getstage AAATheLadysCuriass 30 == 1 if getdistance player < 1500 if doOnce == 0 startconversation player, Greeting set doOnce to 1 endif endif endif end Edited January 4, 2015 by templeofninpo Link to comment Share on other sites More sharing options...
kastano Posted January 4, 2015 Share Posted January 4, 2015 if you name your refNpc in cs it ll workmynpcref.StartConversation player, greeting------------------------------------------ i dont remember if sth like this works ref myNpcbegin gamemodeblablablaset myNpc to getselfmyNpc.StartConversation player, greeting----------------------------------------------------------Also i dont use greeting but a named Conversation------------------------------------------------------------I hope i helped ! :-D Link to comment Share on other sites More sharing options...
templeofninpo Posted January 6, 2015 Author Share Posted January 6, 2015 are you putting that into a quest script? or an object script? Link to comment Share on other sites More sharing options...
kastano Posted January 8, 2015 Share Posted January 8, 2015 its an object script which i atouch to the npc==============================if you put it on a token for example you have to change it tobegin onaddset myNpc to getcontainer-- Link to comment Share on other sites More sharing options...
templeofninpo Posted January 8, 2015 Author Share Posted January 8, 2015 Discovered the Ambush package... It does what I need. Its funny, this mod making learning curve. Cheers for the help. Link to comment Share on other sites More sharing options...
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