Chubanina Posted January 4, 2015 Share Posted January 4, 2015 With the great freedom to choose our skills and specializations I think the game lacks a more extensible UI as in the skill bar. We should think of a way to get somekind of rotation on it like the consoles or maybe just a second one below the first. Please we should really make this! Link to comment Share on other sites More sharing options...
Striklikl Posted January 5, 2015 Share Posted January 5, 2015 I usually set a bar to 1 through 0, and Ctrl+1 through Ctrl+0 (although it's impractical to put things at ctrl+0 since it's hardly a reflex slot)If we could get something to accomodate a more customizable UI that'd be fantastic Link to comment Share on other sites More sharing options...
Sedition2011 Posted January 6, 2015 Share Posted January 6, 2015 Completely agreed. A bigger skillbar is a necessity. Link to comment Share on other sites More sharing options...
Chubanina Posted January 6, 2015 Author Share Posted January 6, 2015 I usually set a bar to 1 through 0, and Ctrl+1 through Ctrl+0 (although it's impractical to put things at ctrl+0 since it's hardly a reflex slot)If we could get something to accomodate a more customizable UI that'd be fantasticAnd how exactly do you set your skills on ctrl+something?But still we need a better UI for the dang bar. Link to comment Share on other sites More sharing options...
Thandal Posted January 7, 2015 Share Posted January 7, 2015 I usually set a bar to 1 through 0, and Ctrl+1 through Ctrl+0 (although it's impractical to put things at ctrl+0 since it's hardly a reflex slot)If we could get something to accomodate a more customizable UI that'd be fantasticAnd how exactly do you set your skills on ctrl+something?But still we need a better UI for the dang bar. I believe Striklikl meant that for other games that's how s/he set the keybindings, and was asking for someone to make that possible in DA:I. :laugh: Link to comment Share on other sites More sharing options...
Chubanina Posted January 7, 2015 Author Share Posted January 7, 2015 I usually set a bar to 1 through 0, and Ctrl+1 through Ctrl+0 (although it's impractical to put things at ctrl+0 since it's hardly a reflex slot)If we could get something to accomodate a more customizable UI that'd be fantasticAnd how exactly do you set your skills on ctrl+something?But still we need a better UI for the dang bar. I believe Striklikl meant that for other games that's how s/he set the keybindings, and was asking for someone to make that possible in DA:I. :laugh: Well that just got me cheered up and now I am down again thanks a lot! Kidding here and I may be repeating myself but WE NEED A BIGGER HOTBAR! I just don't get it how the butt**ck did BioWare even think of giving us unique diversity and then bang us on the head with their UI and laugh their arses off. Link to comment Share on other sites More sharing options...
Striklikl Posted January 8, 2015 Share Posted January 8, 2015 Indeed. I've gotten to a point in the game where I have a multitude of abilities, yet i have to choose between... 8 of them?Seriously?I guess we now know why superman forgets his icebreath all the friggin' time, he can't fit it on his hotkey bar! I couldn't even go into tactical and switch it out when I needed my dispel, I had to put dispel on the bar (REPLACING another ability) AFTER the fight it would have been useful for. Link to comment Share on other sites More sharing options...
Thandal Posted January 9, 2015 Share Posted January 9, 2015 Guys! The "8-Ability Limit" was a deliberate design choice by the devs. They talked about this over-and-over before release in the Twitch Clips, Twitter Feeds, BSN forums, etc. First of all, they wanted to FORCE the player to select some number of "I'll always have these" abilities, and then to choose which ones to "have available" for a particular engagement. It's not like you can't encounter something, "Disengage", (RUN AWAY) change your load-out appropriately, then go back to kick some critter butt. Secondly, after finishing my first playthrough at Level 25 (over 250 hours) I realized that between the the basic ones, the enhancements, and the passives, I had constant access to almost two full ability trees for each character. The key was continuing to select from those two trees. It's when you try to give a character abilities from across several trees that this becomes a problem. (Which was exactly what the devs intended.) Link to comment Share on other sites More sharing options...
Chubanina Posted January 9, 2015 Author Share Posted January 9, 2015 Guys! The "8-Ability Limit" was a deliberate design choice by the devs. They talked about this over-and-over before release in the Twitch Clips, Twitter Feeds, BSN forums, etc. First of all, they wanted to FORCE the player to select some number of "I'll always have these" abilities, and then to choose which ones to "have available" for a particular engagement. It's not like you can't encounter something, "Disengage", (RUN AWAY) change your load-out appropriately, then go back to kick some critter butt. Secondly, after finishing my first playthrough at Level 25 (over 250 hours) I realized that between the the basic ones, the enhancements, and the passives, I had constant access to almost two full ability trees for each character. The key was continuing to select from those two trees. It's when you try to give a character abilities from across several trees that this becomes a problem. (Which was exactly what the devs intended.)You are completely right but I for example play as a two handed warrior templar and most of the things in the templar tree (apart from wrath of heaven) only either buff (blessed blades) or dispel magic (ONLY barrier), although it can be used as a detonator for stunlocked targets. these skills do compliment themselves great but I need some more offense or maybe utility and most of the time I find myself sacrifisyng one of them for the other. And if one ever so desires to have such a build that requires the user to swap pre or post conflict skills then that shall require the appropriate perk points and not have them concentrated in a more appropriate way. The thing I am trying to say is bassically that some things atleast for me are essential but take room on the hotbar whilst I might need more lets say offense or something else.This of course is just my humble opinion and I am not pushing it onto someone. This is the way I see things and most people most probably don't (well of course). Thanks to all who are actually replying here! This means a metric shite ton to me and I hope this small discussion makes somesort of breakthrough and help people who are having the same frustrations. Link to comment Share on other sites More sharing options...
Thandal Posted January 10, 2015 Share Posted January 10, 2015 @Chubanina; I wasn't trying to dismiss the frustration some players feel, or imply that I wasn't in favour of more slots on the quickbar myself. I was responding to those who seem to think this was a bug, an oversight, or a game-killer. a) Clearly, it's intentional (and is also not a "console port" result.) :cool:b) It's not nearly as bad as some try to make it. Just have to play the game "as intended". :laugh: Link to comment Share on other sites More sharing options...
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