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3dsMax Rigging and export Help?


Slipofmind

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Hello everyone, I could use a little help. I have created my own body for fallout NV, using 3ds max 2012 64bit. I can't seem to get it to export right. Every time I try to expot the body.nif, 3dsMax crashes on me. I have spent the last week digging around on Wiki, Youtube, Bethesda forum, Nexus forum and others. I can not find any good tutorials for rigging and exporting the body. I do have the NIfSkope and the plugin for max.

Can anyone please point me to some good tutorials in this area?

 

basicly what I am trying to do rigg the body I made to work with the Compatability Skeleton - BnB BodyExtender FAFF NVG and eport it for game use.

Edited by Slipofmind
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basicly what I am trying to do rigg the body I made to work with the Compatability Skeleton - BnB BodyExtender FAFF NVG and eport it for game use.

Crashing usually means the skin modifier is screwed up but I couldn't tell you exactly what is messed up without looking at it.

 

But if all you're trying to do is BnB, it's pretty easy.

Import your body with the BnB skeleton. Make sure the skeleton is located in the same place as the file you are opening.

Import/merge the BnB body.

Select the BnB body and select the skin modifier. Right click and copy then select the new body, right click and paste the new skin modifier. Do not paste as instance.

On top of the stack you have to build a new skindismember. The dismember never copies and pastes so you have to build a new one every time.

Then export. (do NOT collapse the stack)

PM me if you need help or need me to do it. It takes me just a few minutes to add BnB to something so I don't mind.

Edited by DizzasterJuice
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Thanks Juice wil give that a try. Ill let you know how things trun out.

 

UPDATE:

 

worked great Juice right up until tryed to export it. Got to thinking and started trying some other files. I could not get any files to export. Want back to the 3DSMax Nifsckope plug in page. All the documentation there is for 3DSMax 2010. So I dug out MAX 2010 32bit. and exported the file on the first try. Now most of the tutorials I have been watching all use Max 2012, but most of those are for Skyrim. I still have to try Max 2012 32bit and see if that works.

Edited by Slipofmind
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