Koreno Posted August 8, 2006 Share Posted August 8, 2006 I am making an elaborate retreat full of sexy ladies. I started making their sleeping quarters in a new cell i created, so i did a AI package for the first one to go to sleep. Their quarters are in another cell from where they are when its time to go to bed (I didnt create this cell). They go to the cell I created just fine. However, when they get there, they just run into walls and never make it to their beds. Is there some sort of collision system in the CS I need to utilize? And make the walls known to the NPCs as boundries so they dont try to walk thru them? Its like they dont even see the walls. They run into other furnature in this cell I created too. BUt not the original cell I didnt create. What they are trying to do is.... As soon as they pop into the cell, they try to walk in a straight line to their bed instead of walking down the long hallway and taking the 2 left turns they need to take to get to their room. Any idea on how to fix this? Do I have to find a script writer to make them follow a path? EDIT: Merged your posts. If you want to add more, please use the edit button rather than double posting. Thanks. - Switch Link to comment Share on other sites More sharing options...
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