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Save file crashes


joemodda

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The game says that I am missing a plugin. I choose to load anyways and it just crashes on me. Wrye bash doesn't detect any missing files for the save file.

The only thing I did was disable and enable COBL on OBMM. Kinda mysterious. Any ideas on what could have happened? I can start a new game fine (I've invested 6 hours in this save so far) but I rather save what I can.

 

And if you're curious here's my load order:

 

 

 

 

Oblivion.esm

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

TamrielTravellers.esm

FCOM_Convergence.esm

Better Cities Resources.esm

HorseCombatMaster.esm

UnnecessaryViolence.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

All Natural - Real Lights.esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

Immersive Interiors - Lights Addon.esp

WindowLightingSystem.esp

Item interchange - Extraction.esp

Crowded Cities 15.esp

Crowded Roads 23.esp

FF_Real_Thirst.esp

Enhanced Hotkeys.esp

Cobl Glue.esp

Cobl Si.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

OOO 1.32-Cobl.esp

FCOM_Cobl.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

TamrielTravellers4OOO.esp

TamrielTravellersItemsnpc.esp

TamrielTravellersItemsCobl.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

FCOM_TamrielTravelers.esp

OOO-WaterFish.esp

MMM-Cobl.esp

Scribe Supplies.esp

VaultsofCyrodiilBC.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

P1DkeyChain.esp

Salmo the Baker, Cobl.esp

RealSleepExtended.esp

DeadlyReflex 5 - Combat Moves.esp

Item interchange - Placement for FCOM.esp

Better Cities Full.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp

Better Cities Full FPS Patch.esp

UnnecessaryViolence.esp

Real Hunger, Cobl.esp

All Natural - Indoor Weather Filter For Mods.esp

Bashed Patch, 0.esp

Streamline 3.1.esp

 

 

 

 

Sorted by BOSS of course.

 

Question? Ideas?

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Probably when you activated COBL again, it got to a diffrent place in the load order with OBMM. That is what i can think of.
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If you disabled Cobl in OBMM by simply unchecking it, your Bashed Patch still has Cobl data injected into it, so unless you rebuilt your patch after you disabled Cobl, I reckon your save game is up the creek.
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