maximusnz Posted October 4, 2010 Share Posted October 4, 2010 OK, Im in the begginning stages of creating a new mod, Hopefully and I think its somthing that hasnt been done before.. How ever Am having some issues with the outside part of the mod, Ive cleared an area of some trees in the wasteland, deleted some and moved others.. So In the Geck I have a nice cleared area to build, but in game I have these highly distorted images of trees still in place??? Has any experienced modders run into this issue before, and is there a fix.. Attatched I hope are some images.. Link to comment Share on other sites More sharing options...
maximusnz Posted October 4, 2010 Author Share Posted October 4, 2010 Link to comment Share on other sites More sharing options...
maximusnz Posted October 4, 2010 Author Share Posted October 4, 2010 Just too add, these trees arent even meant to be there, but obviously something hasnt been deleted in the system.. Link to comment Share on other sites More sharing options...
delta401 Posted October 4, 2010 Share Posted October 4, 2010 Yes, a files that e change...try to deactivate the mod, and go to the area that have this horrible trees Link to comment Share on other sites More sharing options...
maximusnz Posted October 5, 2010 Author Share Posted October 5, 2010 Yes, a files that e change...try to deactivate the mod, and go to the area that have this horrible trees Im not sure, what you are meaning??? Ive unistalled the mod, and travelled to the area, and the trees are back to normal and looking normal.. When I load my mod in the the geck there are no trees there which is how I want it.. but when i load my mod in game these horrible things are there.. Link to comment Share on other sites More sharing options...
chucksteel Posted October 5, 2010 Share Posted October 5, 2010 Yes, a files that e change...try to deactivate the mod, and go to the area that have this horrible trees Im not sure, what you are meaning??? Ive unistalled the mod, and travelled to the area, and the trees are back to normal and looking normal.. When I load my mod in the the geck there are no trees there which is how I want it.. but when i load my mod in game these horrible things are there.. What your running into here is an issue with LOD, LOD objects are what the game uses to draw distant objects such as buildings or, trees. The only way to get rid of this issue is to regenerate LOD, I'm assuming this is a wasteland cell your trying to edit, which makes things even more tricky. Generating LOD is a complicated, time consuming process and, not for the faint of heart! If you need to see an example, plop a building down somewhere out in the waste, load the game and, try to walk to it from a distance. You'll first see a blue shape in the distance, as you get closer it will get it's full textures. This happens because LOD has not ben generated for the altered cell. Another thing, you should never delete any vanilla objects!!!!! http://www.thenexusforums.com/public/style_emoticons/dark/down.gif If you want to remove something such as a tree, set it to initially disabled and, move it below ground. If you don't do this you can run into conflicts and, issues with other mods that may rely on that ref.. I know your going to say "What does it matter if I delete a tree!", because people don't seem to want to believe this but, it's true. my suggestion is to bring back all of your deleted ref's with FO3edit and, set them to initially disabled for, stability sake. chuck Link to comment Share on other sites More sharing options...
Recommended Posts