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My load order


MrJim

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I'm guessing that I have done this right and that this is my load order...

 

Can anybody take a look at it and please give me some pointers? I have just been using BOSS and WryeBash's Full BALO until now and would like to twek further as some mods, Streamline in particular and elements of MMM (Crafting), aren't working correctly...

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

FCOM_Convergence.esm

CM Partners.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Brighter_Torches.esp

Living Economy.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-DLT_Immersion.esp

OOO-Magic_Effects+Enchantments.esp

OOO-Magic_Effects+Spells.esp

OOO-Magic_Game_Settings.esp

OOO-Potions.esp

OOO-ThiefGuild_Difficult.esp

OOO132RC3Hotfixes.esp

OOO132RC3MapMarkers.esp

OOOHangoverRemedy.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_OscurosOverhaul.esp

FCOM_DurabilityAndDamage.esp

FCOM_SpawnRatesReduced.esp

FCOM_SpawnRatesSlightlyReduced.esp

FCOM_SpawnRatesStronger.esp

Mart's Monster Mod - More Wilderness Life.esp

FCOM_SaferRoads.esp

FCOM_LessRats.esp

FCOM_NoSpiders.esp

FCOM_NoWyverns.esp

FCOM_NoReaversInGates.esp

FCOM_NoAdventurersInGates.esp

FCOM_LessReaversInGates.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Vindasel.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Diverse Creature Skins.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

FCOM_DiverseGuardUnity.esp

Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp

FCOM_FriendlierFactions.esp

FCOM_MoreRandomSpawns.esp

FCOM_MoreRandomItems.esp

Mart's Monster Mod - City Defences.esp

Natural_Vegetation_by_Max_Tael.esp

SigilStonesUnlevelled.esp

Alternate Start Revamped.esp

Natural Hunger v2_1 by QF.esp

RenGuardOverhaul.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

DeadlyReflex 5 - Combat Moves.esp

Mart's Monster Mod - Resized Races.esp

Beautiful People.esp

soyaenbp.esp

CM Partners.esp

CM Partners More NPCs NE.esp

Bashed Patch, 0.esp

OOO-Magic_Script_Effect_Fix.esp

Streamline 3.1.esp

OOO132DLTRemover.esp

Mart's Monster Mod for FCOM.esp

Mart's Monster Mod for OOO.esp

CleanQuitAlternative.esp

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I have just been using BOSS

sorry

 

something just doesn't add up in your load order

 

 

like why

Mart's Monster Mod for FCOM.esp

Mart's Monster Mod for OOO.esp

come after bashed patch

 

but just on the heuristic level

 

it seems odd that you are using

Mart's Monster Mod for OOO.esp

at all

 

being that OOO is required for FCOM anyways, the heuristic implies its already in

Mart's Monster Mod for FCOM.esp

 

IIRC if you read the MMM readmes it says use only one

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

why both

 

 

Really sounds like BOSS simply isn't running.

or using Bash's BALO afterwards is undoing BOSS

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In what way is streamline not working. I often see some confusion as to what it really does - It works by trading visual effects for FPS. It reduces your visual effects to maintain whatever FPS you specified.

 

It does this by manipulating the sliders on the Video portion of the setup. No matter where you set those sliders, Streamline is going to move them to try to get the FPS you asked for. Changing the values directly in the ini will have no effect as Streamline will just change them back for you.

 

it can still only lower the visual effects so far. If it tried to lower them any more you could be walking into walls you didn't see until they were right in front of you. The best indication of the changes is to run into a grassy area, then stop and turn quickly.At first the grass distance is very close. (grass ends a few yards away)Then as you stand still the grass begins to move out until it reaches a new equilibrium. Then as you start to move it draws close again. How much it draws in will be determined by how much it has to cut out to maintain the FPS.

 

The purpose is to allow Oblivion to work at all with low powered PCs that would slow to a crawl without it. It still cannot make your computer run any faster than it already does. :thumbsup:

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Hi Fonger,

 

the reason I am using MMM for OOO is that in Wrybash the one for FCOM is highlighted in red and causes a crash when I run the game. The mods I have selected work, more or less, and I'm not sure how to change things in order to optimise them. I usually use the BALO option and then run BOSS at the end before starting the game. (As you can tell I have no idea what I am doing xD)

 

 

bben46,

 

I managed to get streamline working on my own but thanks for the answer.

 

All I had to do was activated it through the console by using the command

 

"startquest slini2"

 

Might not have been exactly that command but something similar... The solution was found on the Oblivion mod wiki from memory.

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