MrJim Posted October 5, 2010 Share Posted October 5, 2010 I'm guessing that I have done this right and that this is my load order... Can anybody take a look at it and please give me some pointers? I have just been using BOSS and WryeBash's Full BALO until now and would like to twek further as some mods, Streamline in particular and elements of MMM (Crafting), aren't working correctly... Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmFCOM_Convergence.esmCM Partners.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espNatural_Weather_HDR_with_darker_Nights_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espBrighter_Torches.espLiving Economy.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-Potions.espOOO-ThiefGuild_Difficult.espOOO132RC3Hotfixes.espOOO132RC3MapMarkers.espOOOHangoverRemedy.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_OscurosOverhaul.espFCOM_DurabilityAndDamage.espFCOM_SpawnRatesReduced.espFCOM_SpawnRatesSlightlyReduced.espFCOM_SpawnRatesStronger.espMart's Monster Mod - More Wilderness Life.espFCOM_SaferRoads.espFCOM_LessRats.espFCOM_NoSpiders.espFCOM_NoWyverns.espFCOM_NoReaversInGates.espFCOM_NoAdventurersInGates.espFCOM_LessReaversInGates.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod.espMart's Monster Mod - Diverse Imperial Armor.espFCOM_DiverseGuardUnity.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espMart's Monster Mod - City Defences.espNatural_Vegetation_by_Max_Tael.espSigilStonesUnlevelled.espAlternate Start Revamped.espNatural Hunger v2_1 by QF.espRenGuardOverhaul.espDeadly Reflex 5 - Timed block and 150% damage.espDeadly Reflex 5 - Timed Block and 250% damage.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espMart's Monster Mod - Resized Races.espBeautiful People.espsoyaenbp.espCM Partners.espCM Partners More NPCs NE.espBashed Patch, 0.espOOO-Magic_Script_Effect_Fix.espStreamline 3.1.espOOO132DLTRemover.espMart's Monster Mod for FCOM.espMart's Monster Mod for OOO.espCleanQuitAlternative.esp Link to comment Share on other sites More sharing options...
Fonger Posted October 5, 2010 Share Posted October 5, 2010 I have just been using BOSSsorry something just doesn't add up in your load order like why Mart's Monster Mod for FCOM.espMart's Monster Mod for OOO.espcome after bashed patch but just on the heuristic level it seems odd that you are usingMart's Monster Mod for OOO.espat all being that OOO is required for FCOM anyways, the heuristic implies its already in Mart's Monster Mod for FCOM.esp IIRC if you read the MMM readmes it says use only oneMart's Monster Mod.esmMart's Monster Mod for OOO.esmwhy both Really sounds like BOSS simply isn't running.or using Bash's BALO afterwards is undoing BOSS Link to comment Share on other sites More sharing options...
bben46 Posted October 5, 2010 Share Posted October 5, 2010 In what way is streamline not working. I often see some confusion as to what it really does - It works by trading visual effects for FPS. It reduces your visual effects to maintain whatever FPS you specified. It does this by manipulating the sliders on the Video portion of the setup. No matter where you set those sliders, Streamline is going to move them to try to get the FPS you asked for. Changing the values directly in the ini will have no effect as Streamline will just change them back for you. it can still only lower the visual effects so far. If it tried to lower them any more you could be walking into walls you didn't see until they were right in front of you. The best indication of the changes is to run into a grassy area, then stop and turn quickly.At first the grass distance is very close. (grass ends a few yards away)Then as you stand still the grass begins to move out until it reaches a new equilibrium. Then as you start to move it draws close again. How much it draws in will be determined by how much it has to cut out to maintain the FPS. The purpose is to allow Oblivion to work at all with low powered PCs that would slow to a crawl without it. It still cannot make your computer run any faster than it already does. :thumbsup: Link to comment Share on other sites More sharing options...
MrJim Posted October 6, 2010 Author Share Posted October 6, 2010 Hi Fonger, the reason I am using MMM for OOO is that in Wrybash the one for FCOM is highlighted in red and causes a crash when I run the game. The mods I have selected work, more or less, and I'm not sure how to change things in order to optimise them. I usually use the BALO option and then run BOSS at the end before starting the game. (As you can tell I have no idea what I am doing xD) bben46, I managed to get streamline working on my own but thanks for the answer. All I had to do was activated it through the console by using the command "startquest slini2" Might not have been exactly that command but something similar... The solution was found on the Oblivion mod wiki from memory. Link to comment Share on other sites More sharing options...
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