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Apostate Origin?


Blake81

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I just dont get it!There is a haul of Blood Magic requests and mods but no one has ever requested an Apostate(Not maleficarum)origin?I have my own idea for it,it is rather simple but effective.

 

You were born with the gift of magic,but instead of calling the Templars and sending you to the Circle your family thought your were born a monster and simply left you to die in a forest were you are found by an old Blood mage who raises you and takes you among his appretices(Whom will be your starting party).One day you use your magic without permission to save a merchant from some bandits,sadly that merchant tells the Templars about you an they decide to hunt for you,when you get back to your mentor you find him fighting against a group Templars,you and the other apprentices try to fight back but you are defeated (Like it happens the Arl's mansion in Denerim against Loghain's lieuntenant,I forgot her name)and your mentor killed .Then you and the other apprentices are brought to Denerim's Chantry for execution,the other apprentices are executed first when it's finaly your turn to die you are seen by Duncan who invokes the Right of Conscription on you,saving you from your death(Like he did with poor Daveth),then off to Ostagar......

 

That would do for a fine start I think.

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Until someone makes one, you could try All Origins Playable (Bioware social). You can play any of the origins as a mage which technically makes you an apostate. No, the templars won't chase you but it is as close as you can get for now.

 

Yeah,but I want something more....Focused,if that's the word,in being Apostate.

 

@Chiramu

 

I already knewd that,I'm a psychology student :P

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I always kill Ser Cauthrien (Loghain's lieutenant) :whistling:

Eeeh... you can be an apostate mage as a Dalish Keeper, although you're not technically an apostate (apostate = abondoner of faith and as the Dalish do not believe in the Maker... yeah...).

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I always kill Ser Cauthrien (Loghain's lieutenant) :whistling:

Eeeh... you can be an apostate mage as a Dalish Keeper, although you're not technically an apostate (apostate = abondoner of faith and as the Dalish do not believe in the Maker... yeah...).

If you want, you could start out as an apostate in the Korcari Wilds as a human. Let's say your backstory is you're a nomadic orphaned mage, traveling from the Free Marches to Ferelden, with your twin sister, also an apostate. Little did you know that the official association of Magi forbid magical practice without proper training.

 

The player takes control of an aposate on the run from Templars. The apostate and their twin have been able to evade the Templars for a few days, having taken shelter with Morrigan and Flemeth. You've traveled from the Coastlands to the south, having ignorantly made your first hostile encounter with the Templars within the Bannorn. Already near the southern edge of the Bannorn by that point, you retreat futher south past Lothering and into the Korcari Wilds. So far, this is behind the scenes to the player.

 

You assume the role of the apostate in the Wilds. You and your sister are playing in the wilds when you separate, and your sister encounters a desire demon. Entranced by her, she willingly makes a deal with her, receiving knowledge of forbidden magical arts in exchange for the demon to take possession of her, the "fine print" underneath the fancy words. You end up having to hunt down your sister and save her(fill in the details for me, would you kindly). You travel through the Wilds futher south only to be ambushed by Templars, who were initially hunting dow Flemeth and Morrigan(hint at it in the Templars' dialogue). Your sister uses her deep, intimate knowledge of Blood Magic gained through the deal with the demon to protect you. However, she suffers a slip-up in the casting, and the ritual fails. Your sister dead, and you nearly there as well, the Templars drag you off to Lothering.

 

It is in that village were you were meant to be executed. With a noose around your neck and a pyre nearby, they intended to kill you painlessly before cremating your corpse. Duncan takes the initiative to step in while the mage spokesman is denouncing you for your crimes. He invokes the Right of Conscription. Unable to dissuade Duncan, the mage reluctantly lifts the noose from your neck. You and Duncan then set off to Ostagar.

 

Dialogue options would certainly be difficult to change, you being apostate and all.

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