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.Nif head mesh looks different with Creation Kit.


NickYez

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Hello,

 

I've been trying to create a standalone follower by following various tutorials, and I have the following issue: the .nif head mesh in the folder Meshes\Actors\Character\FaceGenData\FaceGeom\Mod.esp looks as it should, however in-game it looks different, the same as when I open said .nif file when the CK is open (with my mod as active plugin). Everything else works as intended.

 

On the image included the correct mesh is on the left, the right one is the one I get in-game and when the CK is opened.

 

Useful info: the head is created with Racemenu, and I use Mod Organizer.

 

Thanks in advance

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