SweFerk Posted October 7, 2010 Share Posted October 7, 2010 Hello everyone. Did some modding and now fallout crashes on startup.At first it loaded but then I wasn't able to use any keys and my mouse never showed up. I suspected DarNified UI so I reinstalled it. Now it crashes upon startup. I tested updating my merged patch, repatching for 1.7. I used the loadorder demonstrated on Foips description page. Running windows 7 ultimate and fallout 3 goty. Em. The game worked before I modded. I have successfully modded both Oblivion and Fallout 3 before, just some bad luck/files/something else this time. What else is there to say...? Got the latest Fose, Fomm, ArchiveInvalidation Invalidated. Any ideas? Just reinstalled the game. Again. 5th time in a week. Couldn't go a day without playing. Fail. Gonna try again. Even more careful. Thanks anyway. Loadorder:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmUnofficial Fallout 3 Patch.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEVE.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.esp11.esp Total active plugins: 56Total plugins: 57 ThankfullyFerk Link to comment Share on other sites More sharing options...
GrindedStone Posted October 7, 2010 Share Posted October 7, 2010 Disable MMM the whole thing. For some reason right now the MMM.esm is doing the same thing for meh. When this happens you can as a way to narrow the field. Disable the mods working backwards until it stops doing it, then that points to the cause. On the larger load orders just disable half of the load order, whoops it's still happening, disable half the remaining mods, whoops not there either, do the rest single an bam find which one. *Edit* Well I got past it from assembling the MMM into FOMOD, I noticed that both the loose version an FOMOD versions were the same download, an none were actually a FOMOD yet. So what I did was package manager in FOMM then add FOMOD and pick the MMM.rar or zip. Then let it do it's thing which took forever. Then activate that FOMOD pick the optionals, an install an hopefully launch the game without it crashing. Link to comment Share on other sites More sharing options...
bethjunkie Posted October 7, 2010 Share Posted October 7, 2010 Try removing Eve. I believe the current version of Eve is incompatible with MMM at this moment in time. Link to comment Share on other sites More sharing options...
KDStudios Posted October 7, 2010 Share Posted October 7, 2010 So many large mods and you wonder why you crash on startup?But yeah. Marts Mutant Mod will be the cause.RC6 seems to be very unstable with a lot of mods now. So you're going to have to wait for some fixes =] Link to comment Share on other sites More sharing options...
GrindedStone Posted October 7, 2010 Share Posted October 7, 2010 Well I assembled MMM into an actual FOMOD an it works now, but I didn't know other people were having the issue. Link to comment Share on other sites More sharing options...
SweFerk Posted October 8, 2010 Author Share Posted October 8, 2010 I don't know if I actually wrote this but I disabled all the mods and the game still didn't work. But thanks for trying. :) Ferk Link to comment Share on other sites More sharing options...
GrindedStone Posted October 8, 2010 Share Posted October 8, 2010 Toggle invalidation so it's applied (on) then go to your data folder an make sure the archive invalidation .bsa is above the other .bsa so it's first You're also going to need either some FOIP (fallout interoperablity patches) or open the whole load order with FO3 edit an get to work fixing. Patch to 1.7 again (GOTY thing), you can get it at the fallout 3 site or on Nexus. Install DUI, an FWE DUI or try moving it down so it loads before or after MMM FOMM package manager, add FOMOD, select the MMM .rar or .zip, when it starts go do something else because it takes forever When it's done then activate the assembled FOMOD you just created, go do something else because that takes a while to install too (hit yes to all) Come back move MMM around like it should be (which I think is just moving MMM.esm to the top with the other .esm Merge patch if you don't have one, Always name yer merge patch merge patch, er Master update, then launch an come back an tell us what happened. Link to comment Share on other sites More sharing options...
SweFerk Posted October 8, 2010 Author Share Posted October 8, 2010 Well as stated in the first post, I reinstalled the game because it didn't work. Today I tried MMM again (Made a backup data folder this time :D) I did everything you said, still crashes me. I'll just avoid MMM for the time being. As i said. Thanks for helping! Kudos to you guys! Ferk Link to comment Share on other sites More sharing options...
GrindedStone Posted October 8, 2010 Share Posted October 8, 2010 Soory Did you install it outside of program files, run it as admin, run it in compatibliy mode for windows XP SP3? Link to comment Share on other sites More sharing options...
RastahMan Posted October 9, 2010 Share Posted October 9, 2010 I had problems 2 when i used 4 bigs mods together(MMM,WMK,EVE and FWE).Remove MMM and EVE. Link to comment Share on other sites More sharing options...
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