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Possible load order/mod conflicts.


Sebastion23

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Alright, so here I am again. Before, I was having trouble with Archive Invalidation..but I somehow managed to work around that.

 

Now, I'm having trouble with the functioning of certain mods. Mods that worked for me before are no longer working. Mods like Mart's Mutant Mod and DarnUI cause Fallout 3 to crash to desktop immediately upon startup. Now, I'm thinking that the issue might be in mod conflicts or a load order issue. But I haven't the patience to go through this thing by trial and error and figure it out on my own, so I thought I'd ask the community for a little help and advice. By installing my mods one by one, and eliminating the ones that wouldn't work, I was able to load -some- mods and get them to work. So here's what I'm going to do: I'll show you guys a current list of mods that I have that -do- work, and also list my current load order. Then I'll list some mods that -won't- work.

 

Mods That Work:

Shojo Race (With Shojo Neko addon)

Apocalypse Armory (only the main part; I'll explain more about this below)

HairPack (with NPC addon)

Enhanced Children (Part of the COTW Mod)

AliciasCuteShop (Also part of COTW)

CuteShop Door Overrider (Part of COTW)

Childhood Beginning (Part of COTW)

CASM

Ghost Armor (With the FN92 VATScam addon)

DK Bullet Time

Ultimate Perks Pack (Pack 1 and 2 as well as the Original, XP, Quest and Beverage Perks)

Enhanced Blood Mod (With the Less Blood Time and More Gore addons)

 

Mods That Don't Work:

Mart's Mutant Mod

DarnUI

PittGal Status Replacer

StewB FF7 Materia Mod (This one doesn't actually make Fallout 3 crash; it just doesn't appear to work or do anything when I install it.)

 

 

Current Load Order:

Fallout3.esm

Anchorage.esm

PointLookout.esm

Shojo Neko.esp

Shojo Race.esm

Apocalypse Armory.esm

HairPack.esm

hair_add_npc.esp

EnhancedChildren.esm

AliciasCuteShip.esm

CASM.esp

GhostArmor HGEC - Conversion.esp

GhostArmor HGEC - Conversion FN92 VATSCAM.esp

DK_Bullet Time.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

UPP - Beverage Perks.esp

dD-Less Blood Time.esp

dD-More Gore.esp

Childhood Beginning.esp

AliciasCuteShopDoorOverride.esp

FF7 Materia - StewB.esp

 

Note- Explanation on problem with Apocalypse Armory:

Apocalypse Armory on its own, with no addons of any kind, will work just fine. However, the moment I install the DLC Enhancement addon, Fallout 3 will crash to desktop immediately after startup.

 

Now, I'm not entirely sure what my actual problem is here. My copy of Fallout 3 never used to be this picky with mods..I used to be able to run pretty much any mod with minimal problems. And before, I was using DarnUI and Mart's with no problem as well. I thought I might also take a moment to explain a few things here. When things were working right before, I was having texture issues in-game. So, what I did was cleared out my DATA folder (not the -entire- folder, but rather just removed/uninstalled a few texture replacer mods that were causing me some texture issues). However, as soon as I did this, Fallout 3 started crashing to desktop right after startup. So, I completely uninstalled Fallout 3 and Steam (I use the Steam version), cleared out my Fallout game settings from Documents\My Games\Fallout 3, uninstalled Fallout Mod Manager...basically completely purged Fallout 3 from my system and did a fresh install from my Steam backup installer (This, incidentally, is how I seemed to solve my Archive Invalidation problem from my other post).

 

Anyway, that's about all I can say here. If there are other questions anyone might have for me, feel free to ask them and I'll try to answer them as best as I am able. I apologize for the lengthy post. I'm just trying to make sure I've got all the bases covered and that I'm being as thorough as possible in providing details. Thanks to anyone who can help me out with this. I certainly appreciate it.

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You need Zeta and Point Lookout in order to use the DLC add-on for Apocalypse Armory.

 

DarnUI: Make sure you have the new fonts in your ini. When you activate the Darn fomod, it should ask you if you want to allow it to write the fonts to your ini.

 

Pitt Gal: You'll need the DarnUI version.

 

MMM: Make sure you don't have these checked:

 

 

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

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