wiley586 Posted October 8, 2010 Share Posted October 8, 2010 (edited) I'm sure I'm doing something stupid, but danged if I know what. I'm working on a house mod. One door out of many is making me nuts. All the others work fine. The problem door is a "castletowerdoor01". It teleports to another "castletowerdoor01" in an interior space and is set in an "ANcastletower01". The inside linked door works fine. The TESCS "show me the linked door and marker" buttons for both doors work as they should. But when I attempt to use the outside door the "door to..." legend does not show and it doesn't activate. However, if I turn clipping off and walk through the wall, the door works perfectly when activated from the wrong side. I z-rotated the door 180 degrees but that changes nothing. I deleted both doors and replaced them, but that didn't help. Ideas? I'm betting it's something stupid, probably something I used to know. Thanks for reading this. ------------------------------------Arghh, this should have gone in "Mod Troubleshooting". I must really have the stupids today. Edited October 8, 2010 by wiley586 Link to comment Share on other sites More sharing options...
scrivener07 Posted October 8, 2010 Share Posted October 8, 2010 f I turn clipping off and walk through the wall, the door works perfectly when activated from the wrong side I think you might be trying to use a teleport door to link two rooms that are already in the same interior space. If thats the case just use the doors that have the open animation instead. Link to comment Share on other sites More sharing options...
wiley586 Posted October 8, 2010 Author Share Posted October 8, 2010 f I turn clipping off and walk through the wall, the door works perfectly when activated from the wrong side I think you might be trying to use a teleport door to link two rooms that are already in the same interior space. If thats the case just use the doors that have the open animation instead.Thanks for the reply, but this is definitely a door from from the outside (Tamriel worldspace) to an inside space. Link to comment Share on other sites More sharing options...
Valkyrie Posted October 9, 2010 Share Posted October 9, 2010 Have a look at this tutorial video. Its how I learned :thumbsup: My link Link to comment Share on other sites More sharing options...
wiley586 Posted October 9, 2010 Author Share Posted October 9, 2010 Have a look at this tutorial video. Its how I learned :thumbsup: My linkThank you for the reply. I have 6 door pairs in this mod alone that function perfectly, so a tutorial is not really my need. Nevertheless I watched it and I do hereby swear by Klono's tungsten teeth that my problem door is set up just like the working ones, and just as in the tutorial. In fact, it works perfectly except that the outside door only activates from one side and it is the wrong side, even if I flip the door 180 degrees. Link to comment Share on other sites More sharing options...
Valkyrie Posted October 9, 2010 Share Posted October 9, 2010 If you wanna upload the mod as is and set it as private I could download it and take a gander for ya. Link to comment Share on other sites More sharing options...
wiley586 Posted October 9, 2010 Author Share Posted October 9, 2010 If you wanna upload the mod as is and set it as private I could download it and take a gander for ya.Thank you, that's a kind offer. However, I think I just got a handle on the problem. You guys basically convinced me the door teleport setup is not the problem. It's some kind of problem with the activator function. To test,I moved the door completely away from the wall it is in; just left it hanging in the air. It worked just fine! I am now sure the door is not the problem. It must be the collision setup for the wall itself is preventing me from "touching" the door. I suspect that it has to do with the curvature of the tower wall pushing the collision zone out past the door activation zone. Thanks again for the suggestions, they really did help get me looking in the right direction. Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 9, 2010 Share Posted October 9, 2010 Sometimes collision can get in the way of being able to activate a door. If it does that, the best solution is usually to use one of the door frame objects, like the castle one. They allow you to have the door further from the wall, and not hidden behind collision. Link to comment Share on other sites More sharing options...
wiley586 Posted October 9, 2010 Author Share Posted October 9, 2010 Sometimes collision can get in the way of being able to activate a door. If it does that, the best solution is usually to use one of the door frame objects, like the castle one. They allow you to have the door further from the wall, and not hidden behind collision.That does seem to be the problem. I'm using the matching frame, and it's pretty thick, probably for just this reason. But with the frame out as far as it goes without leaving gaps, and the door likewise in the frame, it still happens. Right now, I have to push everything just a bit further out to get it to work. I need to look at these castle tower pieces someplace else and see how Bethesda got them to work. I think I'm probably putting a door somewhere they never put one in vanilla Ob and the collision is a bit sloppy at that point. Oh well, now that I know what the problem is, I'm sure I can work out something. Improvise, adapt, and overcome! Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 9, 2010 Share Posted October 9, 2010 Press F4 to see the collision. Place the door so it's outside of the building's red (Static) collision. Link to comment Share on other sites More sharing options...
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