tommyxx Posted October 8, 2010 Share Posted October 8, 2010 Hi i have Oblivion but i never did seriously played it.So, my question is at enchanting witch is stronger.Let's say a 25 points shock enchant or 5 points for 5 seconds shock enchant.Again it's a n00b's question but again i am a n00b. Link to comment Share on other sites More sharing options...
GeneralGarand1 Posted October 9, 2010 Share Posted October 9, 2010 They're both the same. Think of it as the 25 point as 25 * 1 = 25 right? Well 5 damage for 5 seconds would be 5 * 5 = 25. See, same thing! :) Now if it was like 6 for 4 seconds or any other combination of numbers, you'd have a different result. Link to comment Share on other sites More sharing options...
tommyxx Posted October 9, 2010 Author Share Posted October 9, 2010 Oh tnx.I was looking at that bcuz i want as much charge in the sword to last longer.Tnx again. Link to comment Share on other sites More sharing options...
Megatarius Posted October 9, 2010 Share Posted October 9, 2010 Do you want it delivered at once, or drained over time? That's the only difference. Link to comment Share on other sites More sharing options...
tommyxx Posted October 9, 2010 Author Share Posted October 9, 2010 Yeah that was one of the issues but i tried at once so it works better.Instant kill on some. :devil: Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 9, 2010 Share Posted October 9, 2010 If you really want to multiply the damage, give them a weakness to shock first, then the spell. It'll allow you to do twice the damage with half the charge. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted October 9, 2010 Share Posted October 9, 2010 I have plenty of good enchants to share... Weakness to Fire 100% 1 secWeakness to Shock 100% 1secWeakness to Frost 100% 1 secFire Damage 5 points 1 secFrost Damage 5 points 1 secShock Damage 5 points 1 sec Now, see how its 100% on all the weaknesses? They stack, meaning they multiply. 15 points, then 30, then 60, then 120, then 240.... and so on. I use it to tackle anyone. Also, 5 points for 5 secs takes less charge out of your weapon than all at once. Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 9, 2010 Share Posted October 9, 2010 And drain health costs less charge than Damage health or absorb health, but if you do enough damage to kill it before the time runs out, it has the same effect. Link to comment Share on other sites More sharing options...
The_Vyper Posted October 10, 2010 Share Posted October 10, 2010 I have plenty of good enchants to share... Weakness to Fire 100% 1 secWeakness to Shock 100% 1secWeakness to Frost 100% 1 secFire Damage 5 points 1 secFrost Damage 5 points 1 secShock Damage 5 points 1 sec Now, see how its 100% on all the weaknesses? They stack, meaning they multiply. 15 points, then 30, then 60, then 120, then 240.... and so on. I use it to tackle anyone. Also, 5 points for 5 secs takes less charge out of your weapon than all at once.That setup isn't going to benefit you very much. The weakness effect isn't applied to the target before the elemental damage is, and because the weakness effects run out before you can strike again, they don't provide any benefit. Weakness effects should be applied last and have a duration long enough to last for multiple strikes. The weakness will only stack if the duration lasts long enough for multiple hits. Here are two examples: Example 1: effective use of weakness. Strike one: fire damage 5 points + weakness to fire 100% for 5 seconds applied. Fire damage 5 points occurs.Strike two (one second after strike one): Fire damage 10 points + weakness to fire 100% for 5 seconds applied. For the next 4 seconds, weakness to fire will be at 200%.If you continue to strike once per second, the damage will stack. It will top out on the fifth strike. Every strike from then on will do the same amount of damage. Example 2: ineffective use of weakness. Strike one: fire damage 5 points + weakness to fire 100% for 1 second applied. Fire damage 5 points occurs.Strike two (one second after strike one): fire damage 5 points + weakness to fire 100% for 1 second applied. Fire damage 5 points occurs.The weakness effect is not carried over because it didn't last long enough. Also, enchantments that do damage over time will get you more uses than enchantments that do all the damage at once. Examples below: Example 1: All at once.Fire damage 25 points on strike. Charge used: 46. You will get 34 uses out of this if you enchant it with a grand soul. Example 2: Over time.Fire damage 5 points for 5 seconds on strike. Charge used: 29. You will get 55 uses out of this if you enchant it with a grand soul. So the question is, do you want more uses and less instant damage or do you want more instant damage and fewer uses? Link to comment Share on other sites More sharing options...
tommyxx Posted October 10, 2010 Author Share Posted October 10, 2010 Tnx Vyper for the explaining i went with more damage instantly cuz i like to end a fight quick especially with mages with debuffs.I did the weakness at first but it wasn't working that much then swiched for instant dmg. Link to comment Share on other sites More sharing options...
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