umaros Posted October 10, 2010 Share Posted October 10, 2010 I cannot get the two race mods to work at the same time. It's either one or the other. In the load order, if I have dolls below cobl, dolls works, and vice versa for cobl. I would assume multiple race mods can run at the same time, and the dolls page says it has no compatibility issues. Any suggestions? Link to comment Share on other sites More sharing options...
Eiries Posted October 10, 2010 Share Posted October 10, 2010 I'm kind of lost. What's not working, exactly? If one is working but not the other, that means you're obviously not experiencing a crashing issue. Is it just the eyes or something? Quoted from the COBL Race thread: Eye Mesh ConflictsThe major problem with that plan is the potential for eye mesh conflicts. However, this can be resolved through patches. In the same way vanilla eye texures/meshes are replaced, so vanilla+cobl eye meshes/textures can be replaced. As I understand it, all of the eyes that Cobl is using already have converted textures available -- so all that is needed is to package those with a patch mod. Of course, a bit of racial record merging is still needed -- but that's what bash is for. (Though there would still be some options for the determined non-bash user.) I think Dolls uses the Nequam style, ie eyes place diagonally on the texture map. The eye meshes would reflect that. You may have to do some fierce eyeball transplanting. If I'm right in thinking it's an eye issue, bring it up to Desu via PM. Bashed patch may be the answer, but I'm not too good in the bashing field. the dolls page says it has no compatibility issues.There's never any compatibility issue until someone finds one. ;) Link to comment Share on other sites More sharing options...
ziitch Posted October 10, 2010 Share Posted October 10, 2010 I'm certain Cobl Races has been "abandoned" in lieu of better foreign merged race compilation mods, like Beautiful People and its bigger descendants (2ch-Ed and MBP++) - Race relations have been messed up on them though, I think. These mods have a lot more hairs, eyes, and races to use than Cobl Races, some of which pop up frequently, as far as I know. Link to comment Share on other sites More sharing options...
umaros Posted October 10, 2010 Author Share Posted October 10, 2010 No crashing issues, but only one will appear on the character creation screen at a time. However, if the mod has been abandoned, I'll try one of those other mods. Thanks! Link to comment Share on other sites More sharing options...
umaros Posted October 10, 2010 Author Share Posted October 10, 2010 [update: It has nothing to do with those two mods; I can only have one new race mod active at a time. Whichever one is first in the load order is the only one that appears on the race select screen. Link to comment Share on other sites More sharing options...
Luminiari Posted October 11, 2010 Share Posted October 11, 2010 Just saying, I use Cobl races and haven't had a problem myself... so this really is news to me. I'll have a look into it and see if I can figure out how to fix it for you. Link to comment Share on other sites More sharing options...
umaros Posted October 11, 2010 Author Share Posted October 11, 2010 [update: It has nothing to do with those two mods; I can only have one new race mod active at a time. Whichever one is first in the load order is the only one that appears on the race select screen. I was running Oblivion on my mac w/ a cider port, so I was adding mods (very) manually. I could only get one race mod to work at a time, but I broke down and installed Bootcamp and now I'm playing Oblivion in its native OS (legally fyi, to avoid possible criticism. I don't know if users get banned for talking about cider ports here). This time things are workig better. Link to comment Share on other sites More sharing options...
tonkrogerio Posted October 11, 2010 Share Posted October 11, 2010 have you tried importing it on wrye bash?also, why don't you just get "Race balancing project"? it gives you more than cobl and it balances races and star signs mate. Link to comment Share on other sites More sharing options...
umaros Posted October 11, 2010 Author Share Posted October 11, 2010 I've definitely got everything figured out. Cider ports be damned. Also, thank you DesuChan for the mod manager tutorial in your readme file; it was very helpful. Link to comment Share on other sites More sharing options...
Luminiari Posted October 12, 2010 Share Posted October 12, 2010 Don't thank me; thank LHammonds. Link to comment Share on other sites More sharing options...
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