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Forging Mod


Archadeas

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I have been looking for a forging or crafting mod that allows you to break unwanted weapons and armor down into base components and then reforge into a wanted Items.

 

It should be a simple mod to make but Not taken into consideration, The mods I see mostly deal with making bars based on the objects worth, which come in 100,000s when you reach the later points in game and become annoying. My idea is to have the bars made by its weight, having the bars weigh 1lb each.

 

Example: Iron Shortsword weighs 8lbs so it would make 8 bars.

 

Prices for Bars:

Iron - 1 Gold

Steel - 1 Gold

Silver - 3 Gold

Dwarven - 5 Gold

Elven - 10 Gold

Glass - 15 Gold

Mithril - 20 Gold

Orcish - 20 Gold

Ebony - 30 Gold

Daedric - 45 Gold

 

The price of the bars are less then the armor and weapons they make.

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Interesting.

 

You may find it hard to establish an approximate between weapon weights and armor weights. For instance, a set of iron boots weights 9, whereas an iron bow weighs only slightly less (8). Perhaps I am incorrect, but I find it hard to believe that you could scavenge (almost) enough iron from a bow to construct a pair of armoured boots.

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That is a really good idea.

 

Perhaps you should put it to the Mod Request/Suggestion Forum and see if anyone wants to make it. It's certainly a useful mod idea and some people might like it for immersion and roleplaying (attach it to the armorer skill to level with the armor/weapon levels). Maybe even having to find an armor "recipe" would be something interesting.

 

You could make it so the armor/weapons can be made from a special Anvil activator like a spellcrafting bench or something. not sure how that would work, but it's just a few ideas for you. c:

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The reason I was looking into a mod like this was because I have an army of soldiers, armed with daggers. I wanted to have weapons and armor for my troops, but I bought out all the stores and it takes forever to get the restock. I also thought about, in the old days, people could melt down even broken armor into material. I had the idea of the armorer skill too. The recipe might be a little too annoying to add, but it would add more of a challenge. I also had a problem of having only boots and gloves of armor drop. so why not make a full set of armor from the 100s of boots. I was getting tired of taking out the entire imperial city to get full sets of plate looking armor. I am not new to modding, I have the entire country paying me tribute, legions spawning in cities i visit to fight me, cults of mythic dawn and necromancers praying to me, etc. I just haven't thought of a script for the forging and at this point, have little time between work.
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If none will pick it up I'll look at it within 2 weeks from now. (or earlier, depending on how the world turns)

(reason, 2 other things on my list before I could do this.)

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Sounds good. I will be checking in to see what i can do. I have many ideas for mods, I have not completely figured out the scripting for oblivion and that's why my construction is limited. If anyone is willing to take up this mod, i would be happy to hear. I will occasionally post ideas for mods that i feel would add more to the game. I myself am working on a cult mod that has similar parts like Servant of The Dawn, A well created mod, the difference is the cult are the Blackguard and they are necromancers mostly. Still working off Jpms Necromancy mod too, mostly adding more undead types, etc.
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That's an awesome idea.

 

However, the point about weight is well taken. The iron bow weighs 10 pounds, and the iron boots weigh 9 pounds together, but a bow has less mass than a pair of boots.

 

The best solution would be to change the weight of the bow to something more reasonable. A 10 pound bow, at least for the purposes of this mod, is silly. I think this mod should include an overall weight adjustment across the board, so the system of bars from pounds can be used, because it's simple and elegant.

 

 

(I don't know how much bows weigh in real life. Is there even such a thing as an iron bow anyway? Metal bends, but it's not exactly springy. I think we can fudge the weights a bit from real life if it will aid the consistency of the mod's gameplay.)

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A complicated yet useful thing would be to set up a large list with weights/items...as it'll have to happen eventually.

Think of what you would like. A suggestion from me would be to return the iron-usage as it is with its weight...but make the creating of certain items require more bars. For instance (if) a bow that weighs equal to boots, you'd get an equal amount of bars when you 'destroy' them/turn them into bars. But upon creation of bows you'd need twice as much as boots as it'll be more difficult as you might 'loose' some of the bars in the process. How about that?

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