jzoup Posted October 12, 2010 Share Posted October 12, 2010 I can run some mods but when I load others I crash at startup, anyone have any ideas?here is my load report Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Project Beauty.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Anchorage.esm BrokenSteel.esm PointLookout.esm Zeta.esm ThePitt.esm* The current load order of this mod does not match the current template CALIBR.esm xCALIBR.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. HairPack.esm* The current load order of this mod does not match the current template Apocalypse Armory.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Unique Dogmeat.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. JessiCompanion.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. bittercup_comp.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. LucyWestCompanion.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. KelseyCompanion.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp hair_add_npc.esp (Inactive) CALIBRxMerchant.esp 10mmReplacer.esp Apocalypse Armory - CALIBR.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Apocalypse Armory - DLC Enhancements.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Project Beauty.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Elan_FOSE_teleport_Armor_test_01.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. JHBCloverPlus.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. kikaiEquipment.esp (Inactive) xCALIBRammo_override.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBRammo_FWE.esp! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is not loading* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Path_of_the_Gunslinger.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBRmunitions.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBRmunitions_FOSEnhancements.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows:fallout3.esmproject beauty.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmhairpack.esmapocalypse armory.esmunique dogmeat.espjessicompanion.espbittercup_comp.esplucywestcompanion.espkelseycompanion.espcalibr.esmxcalibr.esmproject beauty- broken steel.espproject beauty- point lookout.esphair_add_npc.espcalibrxmerchant.esp10mmreplacer.espapocalypse armory - calibr.espapocalypse armory - dlc enhancements.espmart's mutant mod - project beauty.espelan_fose_teleport_armor_test_01.espjhbcloverplus.espkikaiequipment.espxcalibrammo_override.espxcalibrammo_fwe.esppath_of_the_gunslinger.espxcalibrmunitions.espxcalibrmunitions_fosenhancements.esp Link to comment Share on other sites More sharing options...
Fonger Posted October 12, 2010 Share Posted October 12, 2010 ! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is not loadingsufficient to cause the crash Link to comment Share on other sites More sharing options...
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