Jump to content

Fallout / Fose crashing at startup... HELP!!!


jzoup

Recommended Posts

I can run some mods but when I load others I crash at startup, anyone have any ideas?

here is my load report

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Project Beauty.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Anchorage.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

ThePitt.esm

* The current load order of this mod does not match the current template

 

CALIBR.esm

 

xCALIBR.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

HairPack.esm

* The current load order of this mod does not match the current template

 

Apocalypse Armory.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Unique Dogmeat.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

JessiCompanion.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

bittercup_comp.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

LucyWestCompanion.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

KelseyCompanion.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Project Beauty- Broken Steel.esp

 

Project Beauty- Point Lookout.esp

 

hair_add_npc.esp (Inactive)

 

CALIBRxMerchant.esp

 

10mmReplacer.esp

 

Apocalypse Armory - CALIBR.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Apocalypse Armory - DLC Enhancements.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - Project Beauty.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Elan_FOSE_teleport_Armor_test_01.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

JHBCloverPlus.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

kikaiEquipment.esp (Inactive)

 

xCALIBRammo_override.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

xCALIBRammo_FWE.esp

! This plugin depends on master 'fo3 wanderers edition - main file.esm', which is not loading

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Path_of_the_Gunslinger.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

xCALIBRmunitions.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

xCALIBRmunitions_FOSEnhancements.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

The order that the current template suggests is as follows:

fallout3.esm

project beauty.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

hairpack.esm

apocalypse armory.esm

unique dogmeat.esp

jessicompanion.esp

bittercup_comp.esp

lucywestcompanion.esp

kelseycompanion.esp

calibr.esm

xcalibr.esm

project beauty- broken steel.esp

project beauty- point lookout.esp

hair_add_npc.esp

calibrxmerchant.esp

10mmreplacer.esp

apocalypse armory - calibr.esp

apocalypse armory - dlc enhancements.esp

mart's mutant mod - project beauty.esp

elan_fose_teleport_armor_test_01.esp

jhbcloverplus.esp

kikaiequipment.esp

xcalibrammo_override.esp

xcalibrammo_fwe.esp

path_of_the_gunslinger.esp

xcalibrmunitions.esp

xcalibrmunitions_fosenhancements.esp

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...