Snowman1944 Posted January 12, 2015 Share Posted January 12, 2015 Hey all, it's been a while, but I'm finally at the end of the creation of my custom M41A Pulse Rifle. I've created the UV's and textures and am putting the finishing touches on them, but I can't for the life of me figure out how to get the weapon to work in nifskope and in game. I've done tons of research and played around with it but it's just not working. I am looking for someone much more knowledgeable in this to get it to work for me if I supply them with the model and UV's/Textures. I can take over putting in game and setting all the values and stuff once it is working in the GECK.Credit will, of course, be given for the help!Thanks in advance to anyone that can help me with this! Link to comment Share on other sites More sharing options...
Jokerine Posted January 12, 2015 Share Posted January 12, 2015 What format is the model? Obj, 3ds? Link to comment Share on other sites More sharing options...
Snowman1944 Posted January 12, 2015 Author Share Posted January 12, 2015 I can export it to multiple different formats. Currently it's a .blend 2.71 file. But I can export it to the following formats:.dae.svg.stl.3ds.fbx.obj.x3dUsually, I save it using .dae to import it into blender 2.49, and from there I can further export it as .nif for nifskope. Link to comment Share on other sites More sharing options...
Jokerine Posted January 12, 2015 Share Posted January 12, 2015 If you export it as an obj, you could PM me the files and I'll see if I can get 'em working in the game for you :) Link to comment Share on other sites More sharing options...
Snowman1944 Posted January 12, 2015 Author Share Posted January 12, 2015 Okay, once I finish up the last tidbits I'll toss them over to you. I've heard it's bad to use .obj format, but if it works, it works. Thanks so much. You should have them in the next day or so, if that is okay. :D Link to comment Share on other sites More sharing options...
Jokerine Posted January 12, 2015 Share Posted January 12, 2015 No problem, I'm a bit busy anyway so there's no hurry. Good luck! Link to comment Share on other sites More sharing options...
Snowman1944 Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) Just wanted to pop in and let you know I haven't abandoned the gun, I just got busy with stuff, and am on vacation in California atm. Still working on it here and adjusting some last minute things and finishing the texture work. Shouldn't be too much longer.Thanks again for offering your help! :smile: Edited January 18, 2015 by Snowman1944 Link to comment Share on other sites More sharing options...
Snowman1944 Posted January 22, 2015 Author Share Posted January 22, 2015 (edited) The model and textures are FINALLY finished. All that needs to be done is for the model to be converted over to .nif format and then have it set up in NIFSkope. Otherwise it's game ready! Currently, I only have uploaded the .blend format files, but will add some other files in a bit in different formats. The .blend files were made in Blender version 2.71.http://www.nexusmods.com/newvegas/mods/57354/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D57354%26preview%3D&pUp=1Feel free to download the file and get it working in game, I also included the 2D and 3D sound effects for the rifle.I really hope someone can get this working in game. I've been working on it since October of 2013, and really want to see it get put into the game. I just haven't been able to figure out NIFSkope yet. So until I get it working myself, please help yourself to doing it yourself!Enjoy all! :smile:If you wish to use another program other than Blender to convert the model over, I've added an optional file "M41A Pulse Rifle Plus UV's - Alternates" which includes the model converted to the following formats:OBJ/3DS/FBX/DAEThe UV maps are included in this file as well. Hope this helps! Edited January 22, 2015 by Snowman1944 Link to comment Share on other sites More sharing options...
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